github shipa-2/Xerenge v0.4.10
0.4.10

3 hours ago

The game comes built: the installer only needs your own Burnout Revenge disc image (the European or the American release, see SETUP.md).

Windows: download Burnout_Revenge_Installer-win-amd64.exe and run it.

Linux: download Burnout_Revenge_Installer-x86_64.AppImage, then

chmod +x Burnout_Revenge_Installer-x86_64.AppImage
./Burnout_Revenge_Installer-x86_64.AppImage

Run the installer again over an installed copy to update it; your settings are kept.

Android (arm64, Adreno or Mali): install Burnout_Revenge-android-arm64.apk. It opens as the installer: pick your disc image. A Mesa Turnip driver .zip is optional, for Adreno phones whose own driver misbehaves. This release is signed with a fixed key: uninstall an earlier build once, and later ones install over it, keeping your saves.

macOS (Apple silicon): download Burnout_Revenge_Installer-macos-arm64.zip, unzip it and run the app inside. It puts Burnout Revenge.app in ~/Applications, so the game starts from Launchpad or Spotlight. The app is signed ad hoc, so macOS stops it the first time it is opened after a download; allow it under System Settings, Privacy & Security, Open Anyway. The installed game logs to ~/Library/Logs/xerenge-burnout/.

Russian (a mod): unzip Xerenge-mod-locale_rus.zip into the installed game's game/mods/ and choose RUSSIAN in Driver Details > Settings > LANGUAGE. Its fonts are made at the first start from your own copy of the game; see MODDING.md to translate further or make a mod of your own.

Online play works out of the box - the installer points at the server (94639.snk.wtf), where everyone plays together; there is nothing to set up. An install from before the server is moved to it when the installer runs over it.

What's new in 0.4.10:

  • Split screen: each player's view is drawn in its own half of the screen; before, the second player's scene covered the first (GitHub #60). To play two at one PC on a keyboard and a pad, set keyboard = true and keyboard_player = 2 in xerenge.conf: the keyboard becomes player 2 and the pad stays player 1.
  • Online across networks: players behind different routers, on mobile internet or behind a VPN join each other's games; the game looks at its own address again every few seconds, so a phone moving from Wi-Fi to mobile data keeps being reachable, and the server drops the old connection of a player who logs in again (GitHub #49, #67).
  • Your own music, any size: the music folder is read in pages of 41 songs, turned with LB/RB in Song Manager ([MY MUSIC 3/35] in its title); recursive_scan = true reads the folders inside it too, and music_dir in xerenge.conf points at a folder of your choice. The chosen folder is in place from the first menu (GitHub #70).
  • LB goes back a song: wherever RB skips, LB restarts the song, or within its first three seconds goes to the one before (GitHub #55).
  • Kilometres per hour: SPEED COUNTER (MPH/KPH) on the GRAPHICS settings page, or speed_units = kph in xerenge.conf - the speedometer and the menus' speeds in km/h on an English game too (GitHub #55).
  • Modified R185 DX: its rims have spokes again (GitHub #48).
  • Title screen: the menu strobes far less over the background video, most of all on phones.
  • Linux: X11 is used whenever RenderDoc is on, so F12 captures work.
  • MODDING.md: a step-by-step guide to translating the game.

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