The game comes built: the installer only needs your own Burnout Revenge disc image (the European or the American release, see SETUP.md).
Windows: download Burnout_Revenge_Installer-win-amd64.exe and run it.
Linux: download Burnout_Revenge_Installer-x86_64.AppImage, then
chmod +x Burnout_Revenge_Installer-x86_64.AppImage
./Burnout_Revenge_Installer-x86_64.AppImageRun the installer again over an installed copy to update it; your settings are kept.
Android (arm64, Adreno or Mali): install Burnout_Revenge-android-arm64.apk. It opens as the installer: pick your disc image. A Mesa Turnip driver .zip is optional, for Adreno phones whose own driver misbehaves. This release is signed with a fixed key: uninstall an earlier build once, and later ones install over it, keeping your saves.
macOS (Apple silicon): download Burnout_Revenge_Installer-macos-arm64.zip, unzip it and run the app inside. It puts Burnout Revenge.app in ~/Applications, so the game starts from Launchpad or Spotlight. The app is signed ad hoc, so macOS stops it the first time it is opened after a download; allow it under System Settings, Privacy & Security, Open Anyway. The installed game logs to ~/Library/Logs/xerenge-burnout/.
Russian (a mod): unzip Xerenge-mod-locale_rus.zip into the installed game's game/mods/ and choose RUSSIAN in Driver Details > Settings > LANGUAGE. Its fonts are made at the first start from your own copy of the game; see MODDING.md to translate further or make a mod of your own.
Online play works out of the box - the installer points at the server (94639.snk.wtf), where everyone plays together; there is nothing to set up. An install from before the server is moved to it when the installer runs over it.
What's new in 0.4.10:
- Split screen: each player's view is drawn in its own half of the screen; before, the second player's scene covered the first (GitHub #60). To play two at one PC on a keyboard and a pad, set
keyboard = trueandkeyboard_player = 2inxerenge.conf: the keyboard becomes player 2 and the pad stays player 1. - Online across networks: players behind different routers, on mobile internet or behind a VPN join each other's games; the game looks at its own address again every few seconds, so a phone moving from Wi-Fi to mobile data keeps being reachable, and the server drops the old connection of a player who logs in again (GitHub #49, #67).
- Your own music, any size: the music folder is read in pages of 41 songs, turned with LB/RB in Song Manager (
[MY MUSIC 3/35]in its title);recursive_scan = truereads the folders inside it too, andmusic_dirinxerenge.confpoints at a folder of your choice. The chosen folder is in place from the first menu (GitHub #70). - LB goes back a song: wherever RB skips, LB restarts the song, or within its first three seconds goes to the one before (GitHub #55).
- Kilometres per hour: SPEED COUNTER (MPH/KPH) on the GRAPHICS settings page, or
speed_units = kphinxerenge.conf- the speedometer and the menus' speeds in km/h on an English game too (GitHub #55). - Modified R185 DX: its rims have spokes again (GitHub #48).
- Title screen: the menu strobes far less over the background video, most of all on phones.
- Linux: X11 is used whenever RenderDoc is on, so F12 captures work.
MODDING.md: a step-by-step guide to translating the game.