First release of the Burnout Revenge (Xbox 360) installer for Linux.
Download Burnout_Revenge_Installer-x86_64.AppImage, make it executable and run it:
chmod +x Burnout_Revenge_Installer-x86_64.AppImage
./Burnout_Revenge_Installer-x86_64.AppImage
It asks for your disc image, the install directory and three settings (bloom, motion blur, and whether to draw with Xenia's renderer instead of plume). Then it fetches this repository and its dependencies from GitHub, builds everything on your machine - the SDK, the recompiled game and its shaders - and creates a desktop shortcut and an applications menu entry. Settings can be changed later in xerenge.conf in the install directory.
You need
- your own dump of the retail European release, SHA-256
34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4. No game data is downloaded or included; everything is made from your disc; - a GPU with Vulkan;
- the build tools:
git cmake ninja clang python pkgconf vulkan-icd-loader vulkan-headers libx11 libxcb wayland(Arch package names). The installer checks for them first and says what is missing; - time: the game is about 3.2 million lines of recompiled C++, and the build takes a while.
Known issues
- With bloom off (the default) the sky looks grey and the picture dull; tick "bloom on", or set
bloom = trueinxerenge.conf, for the intended look. - plume: a black frame very occasionally, and a texture that shows wrong for half a second during a race.
- Runs go through X11 (XWayland under Wayland).
See SETUP.md for the details and for building by hand.
SHA-256 of the AppImage: 286cf67229b79dbe3725ee6146e9702953bd72ab486c8cb7622a4606826fe9df