github shinyquagsire23/OpenJKDF2 v0.2.7
v0.2.7 64-bit Debug

latest releases: v0.9.9, v0.9.8, v0.9.7...
pre-release4 years ago

What's new?

  • Added an automated, one-time installer which is able to install OpenJKDF2 for the current user, if resource/jk_.cd is not found.
    • Filenames for each required asset that needs to be installed are displayed in an error dialog before prompting an install.
    • Assets can be installed either from an existing GOG/Steam installation, or via original game CDs.
    • Assets are installed to the following locations: %appdata%/Local/openjkdf2/ on Windows, or ~/.local/share/openjkdf2 on macOS and Linux.
  • Fatal errors will now check for missing essential assets, and prompt a reinstall if necessary.
  • Windows can now load game assets from %appdata%/Local/openjkdf2/, if assets are not found in the launching directory.
  • resource/shaders has been removed from the distribution zips and are now embedded in the game executable. Custom shaders can still be loaded from <install_root>/resource/shaders/ for development/modding purposes, however it is suggested to delete this folder to allow for more streamlined updating.

About these builds

Currently, I am only providing 64-bit builds for Windows and MacOS to find regressions and undefined behavior; Linux users have to compile for now (See BUILDING.md for instructions). It is recommended to backup any savedata you place significant value on before running.

Running

Windows: Extract the distribution zip so that openjkdf2-64.exe is in the same directory as JK.EXE and then run openjkdf2-64.exe.
MacOS: Copy OpenJKDF2.app into your Applications folder and run it.
Linux: openjkdf2-64 into the same directory as JK.EXE and run.

If game assets are missing, an install prompt will show on startup and ask for either:

  • An existing GOG/Steam/original installation
  • An original Disk 1, followed by Disk 2

If you are not using custom shaders, delete resource/shaders/ to revert to the default graphical settings.

My game crashed, what do I do?

I'm looking for regressions and crashes! File an issue or email me at mtinc2@gmail.com with a crash stacktrace. If it's reproducible, a savefile or instructions to reproduce would also be appreciated.

Linux: Copy the crash log from crash.log or the console output.
MacOS: Cmd+Space, type Console.app and copy the entire crash report from openjkdf2-64. Alternatively, copy the crash log from crash.log
Windows: Copy the crash log from openjkdf2-64.RPT.

Crash logs will be located in directory assets are located. If you cannot find them, be sure to check %appdata%/Local/openjkdf2/ on Windows, or ~/.local/share/openjkdf2 on macOS/Linux.

QoL feature notes:

  • Music is loaded from audio tracks dumped to MUSIC/TrackN.ogg in ogg vorbis format (same as the GOG release), if they are present.
  • Menus and the game viewport auto-rescale to the window size, with appropriate aspect ratio vertex projection (ultrawide, or at least wide-er monitor support).
  • Game runs at full framerates instead of 30FPS/50FPS in Singleplayer (validated up to 144FPS)
  • Weapon waggle is scaled properly with FPS
  • FOV is adjustable in Settings > General
  • HiDPI is configurable in Settings > General
  • HUD elements are scaled with screen resolution
  • LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.

What isn't working:

  • Joystick menu in Setup > Controls (input bindings are still loaded and written to config, though)
  • Load Configuration and Save Configuration in Setup > Controls > Options
  • Multiplayer menu and all submenus
    • Multiplayer tally screen
    • Multiplayer character builder
  • Map view in ESC menu
  • Using plus or minus to resize the screen (with SDL2, resolution auto-resizes to window size)
  • Subtitles and credits
  • In-game screenshots

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