github shinyquagsire23/OpenJKDF2 v0.2.13
v0.2.13 64-bit Debug

latest releases: v0.9.9, v0.9.8, v0.9.7...
pre-release4 years ago

What's new?

  • Hopefully fixed random vertices showing as completely unlit/black.
  • Fixed a minor lighting off-by-one error with rdModel3 lights which caused some surfaces to not light one vertex.
  • Fixed default keyboard/mouse bindings to include several missing keys (WS, mouse buttons, etc).
  • Fixed Tab/Shift-Tab focusing in menus.
  • Fixed the Save menu not focusing the textbox on mouse click.
  • Fixed the delete key not working in menus.
  • Fixed "jediwannabe" and "slowmo" cheats setting the wrong flags and disabling AI.
  • Fixed several instances of menu text being missing or improperly formatted.
  • Soundtracks should hopefully not play two tracks at a time.
  • Fixed some misc assertions w/ MSVC.
  • Fixed a random crash I found with rail explosions

About these builds

Currently, I am only providing 64-bit builds for Windows and MacOS to find regressions and undefined behavior; Linux users have to compile for now (See BUILDING.md for instructions). It is recommended to backup any savedata you place significant value on before running.

Running

Windows: Extract the distribution zip so that openjkdf2-64.exe is in the same directory as JK.EXE and then run openjkdf2-64.exe.
MacOS: Copy OpenJKDF2.app into your Applications folder and run it.
Linux: Copy openjkdf2-64 into the same directory as JK.EXE and run.

If game assets are missing, an install prompt will show on startup and ask for either:

  • An existing GOG/Steam/original installation
  • An original Disk 1, followed by Disk 2

If you are not using custom shaders, delete resource/shaders/ to revert to the default graphical settings.

My game crashed, what do I do?

I'm looking for regressions and crashes! File an issue or email me at mtinc2@gmail.com with a crash stacktrace. If it's reproducible, a savefile or instructions to reproduce would also be appreciated.

Linux: Copy the crash log from crash.log or the console output.
MacOS: Cmd+Space, type Console.app and copy the entire crash report from openjkdf2-64. Alternatively, copy the crash log from crash.log
Windows: Copy the crash log from openjkdf2-64.RPT.

Crash logs will be located in directory assets are located. If you cannot find them, be sure to check %appdata%/Local/openjkdf2/ on Windows, or ~/.local/share/openjkdf2 on macOS/Linux.

QoL feature notes:

  • Music is loaded from audio tracks at MUSIC/Track<12..32>.ogg in Ogg Vorbis format (same as the GOG/Steam releases), if they are present. Music can also be loaded from MUSIC/1/Track<1..11>.ogg and MUSIC/2/Track<1..11>.ogg for installs made from original disks.
  • Menus and the game viewport auto-rescale to the window size, with appropriate aspect ratio vertex projection (ultrawide, or at least wide-er monitor support).
  • Game runs at full framerates instead of 30FPS/50FPS in Singleplayer (validated up to 144FPS)
  • Weapon waggle is scaled properly with FPS
  • FOV is adjustable in Settings > General
  • HiDPI is configurable in Settings > General
  • HUD elements are scaled with screen resolution
  • LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.

What isn't working:

  • Joystick menu in Setup > Controls (input bindings are still loaded and written to config, though)
  • Load Configuration and Save Configuration in Setup > Controls > Options
  • Multiplayer menu and all submenus
    • Multiplayer tally screen
    • Multiplayer character builder
  • Map view in ESC menu
  • Using plus or minus to resize the screen (with SDL2, resolution auto-resizes to window size)
  • Subtitles and credits
  • In-game screenshots

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