github sharpemu/sharpemu v0.0.5-nexus
SharpEmu v0.0.5-nexus

3 hours ago

Automated SharpEmu v0.0.5-nexus build for commit 6fe8b87.

Changes since v0.0.4-release.2

  • [Memory] Pre-reserve the guest address space on POSIX hosts (#905) (1759e18)
  • [Pad] Reject pad handle 0 after the title opens a pad (#912) (ac8ffc3)
  • [CPU] Cache readable stack ranges per thread for import arguments on POSIX (#911) (155add2)
  • [SpirvTranslator] Use a flat input for v_interp_mov P0 on MoltenVK (#910) (9073974)
  • [CPU] Emulate and rewrite SHA extension instructions on hosts without SHA (#909) (ab0e77e)
  • Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) (e17fb6f)
  • test(shader): cover SAshrI64 translation (#914) (4799a1f)
  • [GPU] performance: negative interval filter (b4c065a)
  • [Ampr] Fix PakDirectoryTracker to handle multiple directories with the same name (#925) (a9e1c25)
  • [Test] Prevented other tests from running the same alignment test in parallel (4d65ff6)
  • [Kernel] Return packed directory entries for Quake II (50198a6)
  • Gran Turismo 7 Fixes, AvPlayer, Razor CPU stubs, Net stubs (#927) (d0dd3fe)
  • Astrobot / Demon's soul performance improvement (#955) (c076513)
  • [SpirvTranslator] perf: Clear vertex shader interpolation parameters before translating to SPIR-V (b480391)
  • [GPU] Refresh the stencil plane through the depth image (#989) (a424a67)
  • [readme] added new screenshot (5d64029)
  • [readme] hi from astro-bot (658e839)
  • Des dcc fixes (#1000) (36acf4a)
  • [readme] update readme with new image (e007d43)
  • libSceFont: scale layout metrics with font size and accept layout pointer in rdx (#1008) (8e1c625)
  • [GUI] revision of default settings (#1009) (5a3755f)
  • [SharedBackingViewsTests] using await Task.WhenAll instead Task.WaitAll (f199acd)
  • [Gpu] Expose HDR output support and handle PQ buffer attribute changes (e7a4f0a)
  • Fix/vulkan wave64 ballot masks (#1011) (6cebf7e)
  • fix(agc): patch indirect-buffer continuation links (#1012) (6cac2b5)
  • Fix/gen5 shader resource handling (GTA 5) (#1015) (e01198a)
  • Perf computed shaders (#1013) (ddaf7ff)
  • [Font] Fix font face creation (#1010) (0c616d8)
  • [readme] update game order and screenshot (375d434)
  • chore: bump version to 0.0.5-nexus (#1018) (6fe8b87)

Full changelog: v0.0.4-release.2...v0.0.5-nexus

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