Nintendo Super System
- Added Nintendo Super System arcade support: Z80 supervisor,
- key chip, on-screen display, three cartridge sockets and the front panel.
- Twelve of the thirteen dumped cartridges run, including HiROM and DSP-1 boards.
- Named the cartridge DIP switches for ActRaiser, The Addams Family, Lethal Weapon and Robocop 3.
- The supervisor's reset silences the APU too, Restart has to be held as on the cabinet, and nocash's test program is accepted as a BIOS.
- The joypad watchdog is off by default. Fixes Lethal Weapon being thrown off the machine.
- Added hotkey tabs
- Load with Preview now shows previews
Nintendo Super Disc
- Added support for the BIOS in the BIOS Manager.
- Added support for disc insert and eject (eject resets to the home screen), and the disc's name in the window title.
- Working Titles:
- Super Boss Gaiden
- Test CD, sdtest.zip
- Added hotkey tabs
- Load with Preview now shows previews
Super Famicom Box
- The keyswitch position is remembered, and the window title names the running game.
- Added a Super Famicom Box menu (coin, keyswitch, OSD language and backdrop), moved from the Hacks dialog.
- Load with Preview now shows previews
SNES
- Fixes the A.S.P. sortie report screen.
- Re-applied A.S.P.'s mid-scanline effects, now re-rendered at each line's HBlank, which avoids the Final Fantasy VI damage-number glitches.
Xeno Crisis
- Added RP2040 cartridge emulation support.
- The firmware is read from
<rom>_rp2040.binbeside the ROM or inside its zip, and the game's flash saves are kept in the .srm.
Wide-SNES
- The widescreen Super Mario World game is patched in memory using Vitor Vilela's (approved) hack at four widths:
- Normal
- Extra,
- Ultra (Experimental)
- Hyper (Experimental)
Tekken2/SF EX Security Chip Emulaton
- Emulated the security chip on the unlicensed Tekken 2 cart.
- Street Fighter EX now uses the same chip instead of a ROM patch.
Mickey Magic demo
- Added support for Mickey Magic demo: H/V IRQs are taken one poll later,
- WAI wakes a cycle sooner, and a window can start and stop only once per line.
- Fixed interlaced modes 0-4 fetching separate BG rows per field.
Super Game Boy
- The ICD2 packet decoder follows the hardware's rules. Fixes Bonk's Revenge / B.C. Kid 2 booting to a blank border and the KCE logo in Castlevania Legends.
- Super Game Boy Color is only offered for SGB-enhanced carts, and a Super Game Boy pick whose BIOS is missing falls back to Automatic.
Game Boy
- The boot-ROM handoff now matches hardware cycle for cycle.
- NRx2 glitch suppression is off by default.
- Added Game Boy Color LCD color correction, picture adjustments for Game Boy output and a custom Game Boy (DMG) palette.
- Load with Preview shows previews for SFC-Box, NSS, Super Disc and Xeno Crisis savestates.
- Fixed a hang computing the checksum of an exactly 16MB ROM.
Other
- Latch Mode 7 registers early (upstream).
- Fixed WAI when no IRQ or NMI is imminent. (upstream)
- Fixed SuperFX 8-bit plotting transparency and RPIX clearing DREG too early. (upstream)
- Loading an invalid snapshot no longer hangs. (upstream)
- One button or axis can now be bound to multiple actions. (upstream)
Win32 GUI
- Loading a game while another is running is now instant (saving the latest games caused slowdowns).
- Added
Always on TopandLock Screen Resizeto the Video menu. - Each console keeps its own window size, and Window Size steps in the loaded content's own resolution.
- Fixed a phantom menu-bar margin leaving a black bar at some window sizes.
- Added layer toggles to the S-PPU menu.
- The Color Correction dialog is modeless, applies changes live, and keeps separate SNES and GBC settings.
- Added a background color choice to the tilemap and Game Boy sprite viewers.
- Hardware menus (Nintendo Super System, Super Disc, S-PPU, GB-PPU) only appear while their hardware is loaded.
- Acid Tests boot through the BIOS Manager's boot ROMs and SGB BIOS, and run modeless in the background.
Bios Manager
- BIOS files come only from the BIOS Manager; the loaders no longer search folders for them by name.
- BIOS Manager status notes no longer smear when X widens the window
Qt/GTK (Linux)
- Added the S-PPU Tile, Tilemap and Sprite Viewers, and a GB-PPU menu with the Game Boy viewers and layer toggles.
- Added front panels, hotkeys and settings for the NSS and SFC-Box, and the PowerFest '94 / Campus Challenge '92 session timer.
- Added the Super Disc menu and hotkeys.
- Added Always on Top, Lock Screen Resize, the S-PPU layer menu and a Widescreen option.
- Game Boy content keeps its own shape, and new configs default to square pixels.
- Layer hotkeys 1/2/5 switch the Game Boy layers in a Game Boy session.
- Missing-BIOS notices are shown instead of the ROM info.
GTK
- Fixed a crash on SIGTERM and Ctrl-C.
- Fixed an out-of-range sound driver setting leaving no sound.
- Updated Japanese translation. (Nekokabu)
Qt
- Fixed quit signals being ignored during startup.
- Fixed a PulseAudio abort with a zeroed config.
- A key bound to several hotkeys now fires all of them.
- Added a --dark command line option. (BearOso)
- OpenGL repaints on resize. (BearOso)
Libretro
- Added a Game Boy Model core option, so any cart can run on the Super Game Boy.
- Added a Widescreen core option for Super Mario World.
- Super Disc supports RetroArch's Disc Control.
- Xeno Crisis runs from a zip, and its saves are kept in SAVE_RAM, interchangeable with the other ports' .srm.
- Missing-BIOS notices are shown on the frontend's OSD.
Images
Nintendo Super System
Nintendo SuperDisc
Super Famicom Box
Xeno Crisis
Wide-SNES
Normal
Extra
Ultra (experimental)
Hyper (experimental)
Mickey Magic demo
Tekken2 (unlicensed)
Color Correction
Game Boy
Game Boy Color
Bios Manager
GUI
Always on Top / Lock Screen Resize
S-PPU
Acid Tests
