Improved Game Boy / Game Boy Color emulation accuracies:
New mappers & cartridge support:
- MBC7 (accelerometer + 93LC56 EEPROM) —
Kirby Tilt 'n' Tumblenow boots past its loading hang - MBC6 (dual half-bank ROM windows + split SRAM) —
Net de Get: Minigame @ 100now boots - Duz 2-in-1 MBC3 multicart — custom game-select register support fixes
Pokémon Red/Blue 2-in-1 - Sachen mapper fixes — header-transform lifetime corrections for 4B-008/4B-009
- runs-raw boundary moved to the header end, and logo-less
- Sachen carts (Beast Fighter) now load and SGB-boot
Game Boy Color DMA fixes
- GDMA now advances the HDMA source/destination registers ($FF51–54) to end-of-transfer — fixes
NASCAR 2000title screen and menu corruption - HBLANK HDMA destination auto-advance + transfers happen in the H-blank they're armed in (live VBK bank) — fixes
The Little Mermaid IIgarbled graphics - HBLANK HDMA armed while the LCD is off copies one block immediately — fixes
Worms Armageddonquickstart freeze - $FF46 (OAM DMA) reads its correct boot value of $00 on CGB — fixes
Doc Cosmostitle marquee pop
PPU & timing fixes
- DMG window/background pixel alignment — fixes Star Trek: 25th Anniversary TV-frame glitches
- Window WY-trigger latch matches real hardware — fixes Zerd no Densetsu HUD corruption
- STAT-write bug correctly gated to DMG/SGB only — fixes NASCAR 2000 title on CGB
- LY=LYC STAT re-latch at scanline boundaries — unblocks chained-LYC raster effects, fixes
Ken Griffey Jr.'s Slugfest - PPU-raised STAT IRQs deferred 24 dots + first frame after LCD enable held — fixes
RoboCop vs. The Terminatorone-frame flashes - Persistent double-speed CPU budget + tile-granular SCY fetching — fixes
Demotronicdemo raster effects - Auto frame-blend entry for 3D Pocket Pool — its 2-phase sprite/background multiplexing no longer flashes
- BGP mid-mode-3 re-latch + mode-3 VRAM blocking — Fixes
Robocop
Audio fixes:
- Dynamic-rate control locks GB sample production to host pacing — eliminates static/crackle from APU–host rate drift
- Wave RAM reads while channel 3 plays return the current byte on CGB and $FF on DMG — Demotronic "NO BOY!" detection passes
Super Game Boy:
- SGB BIOS cold-boots on soft reset — fixes black screen after reset
- GBC-only carts honor the SGB BIOS preference (lockout restored)
Windows GUI
- Updated Logo icons:
- Jap/Europe - flat/embossed variations
- USA - flat and embossed variations.
- File → Choose Logo can now also replace the .exe's own shell icon
- Added "Allow .exe icon replacement" opt-in toggle in Emulator => Hacks...
- Cheat Search enhancements:
- the New Value field in the add-cheat dialog is pre-filled and sign-extended correctly
- Support signed values to be added to the game genie cheat editor.
Chaging Logo/exe logo:
- SuperSnes9x restarts automatically


