github shanytc/snes9x 1.63.13

5 hours ago

1.63.13

Build / packaging

  • Renamed binary + config to super-snes9x (executable, x64, debug variants, plus super-snes9x.conf) so it no longer collides with stock Snes9X; existing snes9x.conf is left untouched.

Hotkey Configuration dialog

  • Redesigned with a tabbed layout (Emulation / Turbo / Display & Tools) replacing the old 5-page dropdown.
  • Added a dedicated States tab containing all Save/Load/Select Slot bindings plus Bank/Slot/Dialog/File tools.
  • Tidied the header (dropped redundant "Key:" label, vertically centered Master Hotkey row) and grew the dialog so all four legend lines fit without clipping.
  • Fixed paint glitches: InputCustomHot now draws its own EDGE_SUNKEN border, tab body uses EnableThemeDialogTexture, and tab switches force a full redraw + focus shift to clear capturing fields.
  • Added a Reset Speed hotkey on page 1 (restores FrameTime to NTSC/PAL default; unbound by default).

File menu / window

  • Added File → Choose Logo with bitmap previews to switch between the four embedded app icons live (title bar + taskbar, both sizes), persisted as Window:Icon in the config.

Cheat & viewer dialogs

  • Cheat Editor is now resizable (WS_THICKFRAME / WS_MAXIMIZEBOX, anchor-based WM_SIZE, min-size floor) and its default width was shrunk from 450 to 280 DLU.
  • Cheat Entry/Editor, Cheat Search, Tile (VRAM), Tilemap, and Sprite viewers now persist their position (and the cheat editor's size) across opens, clipped to the nearest monitor's work area.
  • Tile Viewer's < / > address arrows now auto-repeat (250 ms hold delay, 50 ms repeat; pauses if you drag off the button).

Audio

  • Killed the SGB first-boot click: APU-side one-pole DC blocker (~14 Hz HPF) with seeded initial state, plus onset-aligned cosine fade-in that defers firing until the buffer actually contains audio.
  • Suppressed pause/resume and SGB source-switch clicks via cosine fade-in across underruns, fade-out tail on pause, and an APU cross-fade that carries the previous source's last sample forward.
  • Fixed CXAudio2 SoundSync freeze on SGB speed change: ProcessSound now breaks out of its wait when bufferCount==0 so PushBuffer can re-prime; PC throttle bypass also gates on the runtime AllowSoundSync flag so off-100% speeds pace correctly.
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