github shadps4-emu/shadPS4 v.0.8.0
shadps4 v0.8.0 - codename The Stephen Of Us

latest releases: Pre-release-shadPS4-2025-09-09-4abc6b3010e566d3aa1de11058c8b2c657dde68f, Pre-release-shadPS4-2025-09-09-e885d52ad0a59e58db7f69c233885a91fc29bdfa, Pre-release-shadPS4-2025-09-09-ac318b56acfadacd35e68fb6a629829cc576f9e1...
4 months ago

Another exciting release from shadPS4 team coming today . This time our release is dedicated to one of our latest Uber Dev "stephen". A lot of new fixes , features have come up with this release let's sum some below.

Core

-lseek: let the host OS set lseek errors
-Filesystem code cleanup
-Emulate sceKernelInternalMemory mapping
-Fixed sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize

Libraries

-sceDiscMap is now HLE.
-Initial ngs2 HLE work.
-Implement libusb passthrough
-Proper ulobjmgr stubs
-Initial Audio3d implementation
-NpAuth library stub

GPU

-Reset previous buffer label instead of current one
-Handle compute packets that are split between the ends of two command buffers
-Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2
-renderer_vulkan: Use more depth-stencil dynamic state.
-renderer_vulkan: Only update dynamic state when changed.
-renderer_vulkan: Make some primitive state dynamic.
-Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent
-vk_rasterizer: Control mapped_ranges access with shared lock.
-renderer_vulkan: Improve handling of required vs optional extensions.
-vk_rasterizer: Improve viewport depth calculations.
-texture_cache: Relax mismatched image type from assert to cache miss.
-renderer_vulkan: Support loading Vulkan layers on macOS SDL build.

Shader recompiler

-Improve divergence handling and readlane elimintation
-Add S_SETPRIO to EmitFlowControl
-Use VK_AMD_shader_trinary_minmax when available
-resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp
-Implement S_FLBIT_I32_B32 and V_MUL_HI_I32
-Implement S_SUBB_U32 instruction
-Fill in IMAGE_GATHER4_* variants in table
-Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32.
-Implement SET_PC_B64 instruction

GUI

-Add option to enable/disable game folders individually
-Handle "-patch" as the suffix for game update folders
-Trophy Viewer - Select Game
-Removed fpkg support.
-Fix support for unicode paths for game install directories
-As usual a lot of new translations

Full Changelog: v.0.7.0...v.0.8.0

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