github shadps4-emu/shadPS4 v.0.15.0
shadps4 v0.15.0 - codename RE6_PRIG

latest releases: Pre-release-shadPS4-2026-03-17-88c34372402ed32f5102c2504604800df8d0139f, Pre-release-shadPS4-2026-03-17-e6b743032dc7f48ba3e839cc4a726b5c2cf3d705, Pre-release-shadPS4-2026-03-17-3a3ef5b05f3dc5276857e3e0bcadb03f3f8c89f5...
11 hours ago

Greetings, fellow users, testers, devs.

Missed us already? Here is a brand new shadPS4 release for you out there. A lot of new features is here to improve compatibility and general user experience as well. It is recommended to use 0.15.0 for some time since there are a lot of breaking changes coming to 0.15.1 WIP (that will correct and improve a lot of things), but we hope it will be production ready quite soon.

Enough talking, here is the latest shadPS4 version and it’s changes:

Core

  • Automatically add missing hotkeys to the global input config
  • Fixed in Settings:InternalScreenWidth would get internalScreenHeight instead of InternalScreenWidth
  • Kernel.Pthreads: Remove unreachable in posix_pthread_mutex_timedlock
  • Volume hotkey: show volume value, set game_specific arg correctly, clamp value
  • Kernel.Process: Implement sceKernelGetModuleInfo2, sceKernelGetModuleList2
  • Log: Group same lines with counter
  • Prevent protects during unmaps
  • Mount system fonts
  • Kernel.Equeue: Only reset trigger state on events that clear.
  • Filesystem: fix crashes caused by returning a pointer from an std::vector
  • Threads: initialize TLS on thread creation
  • Implement guest signal handlers
  • Mount /data to /data instead of /data/gameid
  • Kernel.Event: Implement kqueue and kevent
  • IPC: Tweak LoadFigure and RemoveFigure
  • Improved signal emulutation
  • Fixed game arguments with CLI11
  • PSF: close file after encode

Shader recompiler

  • Handle operand fields execlo and exechi for S_MOV
  • Fixed r128
  • Support 32 thread sharing mode
  • Implemented IMAGE_ATOMIC_CMPSWAP

Libraries

  • Improved sceAudioOut and SDL3 backend
  • Implemented npWebApi library
  • Added sceAudioOutGetSystemState
  • Added some NPTus Functions
  • Implemented some HLE libcInternal calls
  • Fixed some issues in scePad and refactoring
  • Improved motion controls emulation
  • Lib.GnmDriver: Fix flip arg for sceGnmSubmitAndFlipCommandBuffers
  • Lib.VideoOut: Fix pending flips limit
  • Fix some logic bugs in sceHttpUriParse
  • Audio3d SDL improvements
  • Lib.Net: Proper resolver errors when isConnectedToNetwork is disabled
  • Lib.GnmDriver: Implement sceGnmDrawIndirectMulti
  • Lib.Net: Fix Windows-specific incorrect error in PosixSocket::Connect
  • SSL module returned an empty certificate data instead of no certs
  • SysModule HLE implementation
  • Stub data for sceSslGetCaCerts

GPU

  • Copy image handle 2d->3d copies and opossite now
  • Skipped guest/host marker parsing/calls when disabled
  • Added Relaxed,precise modes in readbacks
  • Force subgroup size to 64 when possible

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