Added 2 methods of Steam Guard support:
steamguard
option (yes
/no
): adds a UI element allowing you to enter your steamguard code before starting downloads. if steamcmd doesn't accept your code, it will freeze until you either kill steamcmd (task manager) or restart SWD. If you leave the field blank, everything will work as before this update.showConsole
option (yes
/no
): starts steamcmd in a separate window, allowing you to enter your steamguard code if it asks for it. steamcmd output will not be shown in the SWD output, and future features might not work as well. This is mainly intended as a backup in case the first method doesn't work, or to diagnose any issues.
Also, for new installs mods will be moved to a mods
folder next to the executable by default (instead of having to search for them in steamcmd/steamapps/workshop/content
)