github shader-slang/slang v2025.17.1

latest releases: v2026.7.1, v2026.7, v2026.5.2...
7 months ago

=== Breaking changes ===
No breaking changes

=== All changes for this release ===
9c2024a Remove unnecessary Load and Store pair (#8433)
979e16a Adding slang-test option to ignore abort popup message (#8492)
796ea80 Enhance SPIRV-Headers update instructions
d61d6b5 Legalize type as well in legalizeOperand (#8483)
21c6636 Lookup refactor (#8467)
7740f79 fix a crash when using type equality constaint (#8515)
9e34c6d Fix varying output structs in GLSL source (#8501)
c35b763 Split overloaded uses of RefType in front-end (#8427)
ba81323 Add RHI Device Caching and Test Prefix Exclusion (#8448)
bd24cc2 Reduce the maxprocesses to 3 for slangpy test (#8502)
c991ad4 Fixed typo in SemanticsVisitor::_readAggregateValueFromInitializerList (#8504)
4d8ff34 Revise SPIRV-Headers update instructions in documentation (#8488)
c8d189b Use LOAD_LIBRARY_SEARCH_DEFAULT_DIRS for LoadLibraryExW (#8491)
c6d8c6b Check if any required jobs failed (allow success or skipped) (#8495)
48cbbcf Fix SPIRV headers precedence (#8481)
391d35d include limits.h in slang-platform.cpp (#8473)
ed9f423 Fix DebugCompilationUnit to reference main shader file instead of header files (#7957)
54faa55 Fix CUDA global variable initialization with constructor calls (#8340)

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