Changelog:
- Fixed garbled colors during the fade to the main menu on startup when SkipOpeningMovies is enabled
- Fixed the AP cost display not updating on game load when using
HOOK_CALCAPCOSThook script - Fixed
load_arrayscript function not accepting floats as array keys - Fixed a crash when calling
proto_datawith an invalid data member value - Fixed
set_critter_current_apandset_combat_free_movescript functions to update the player's AP lights only in combat - Fixed
set/remove_scriptscript functions not setting the script index number on an object properly - Fixed
set_unique_idscript function to prevent it from reassigning an object ID when unnecessary - Fixed
ONDEATHhook to prevent it from being triggered by non-critter objects - Fixed
REMOVEINVENOBJhook not being triggered when using an item from active item slots while in the inventory screen - Changed
add_extra_msg_filescript function to mark the two-argument form as deprecated - Changed
objects_in_radiusscript function to accept a radius of 0 - Changed the character portrait on the character screen (from the hero appearance mod) to always show the standing pose
- Re-added NumberPatchLoop option from older versions to
ddraw.ini - Removed AllowLargeTiles option because its functionality is impractical and has never been used
- Removed GlobalScriptPaths option because storing global scripts across multiple paths is almost never needed
- Removed ExtraSaveSlots option from
ddraw.ini. Now additional pages of save slots are always available, up to 1000 slots in total - Added a fix for the
+/-keys not updating the brightness slider when used on the preferences screen - Added a fix for getting stuck on an empty map when the encounter table has no available entries
- Added a fix for a visual glitch on the character screen when selecting perks that modify SPECIAL stats
- Added a fix for the morning start time used to determine random encounter frequency
- Added a tweak to center inventory windows horizontally when not using the hi-res patch
- Added a tweak to the animation sequence when interacting with scenery or using an item on an object
- Added a tweak to use path length instead of tile distance to determine whether to walk or run to interact with objects
- Added a new value to InstantWeaponEquip to skip weapon equip/unequip animations only when interacting with objects
- Added object type validation to
item_weightscript function to prevent potential issues - Added a file size check for scripts to filter out clearly defective ones
- Added support for nested array expressions (
compile.exein the modders pack is also updated) - Increased the maximum party member level from 6 to 10