github sfall-team/sfall v4.5
sfall 4.5

latest releases: v4.5.1, v3.8.51
4 months ago

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Changelog:

  • Fixed garbled colors during the fade to the main menu on startup when SkipOpeningMovies is enabled
  • Fixed the AP cost display not updating on game load when using HOOK_CALCAPCOST hook script
  • Fixed load_array script function not accepting floats as array keys
  • Fixed a crash when calling proto_data with an invalid data member value
  • Fixed set_critter_current_ap and set_combat_free_move script functions to update the player's AP lights only in combat
  • Fixed set/remove_script script functions not setting the script index number on an object properly
  • Fixed set_unique_id script function to prevent it from reassigning an object ID when unnecessary
  • Fixed ONDEATH hook to prevent it from being triggered by non-critter objects
  • Fixed REMOVEINVENOBJ hook not being triggered when using an item from active item slots while in the inventory screen
  • Changed add_extra_msg_file script function to mark the two-argument form as deprecated
  • Changed objects_in_radius script function to accept a radius of 0
  • Changed the character portrait on the character screen (from the hero appearance mod) to always show the standing pose
  • Re-added NumberPatchLoop option from older versions to ddraw.ini
  • Removed AllowLargeTiles option because its functionality is impractical and has never been used
  • Removed GlobalScriptPaths option because storing global scripts across multiple paths is almost never needed
  • Removed ExtraSaveSlots option from ddraw.ini. Now additional pages of save slots are always available, up to 1000 slots in total
  • Added a fix for the +/- keys not updating the brightness slider when used on the preferences screen
  • Added a fix for getting stuck on an empty map when the encounter table has no available entries
  • Added a fix for a visual glitch on the character screen when selecting perks that modify SPECIAL stats
  • Added a fix for the morning start time used to determine random encounter frequency
  • Added a tweak to center inventory windows horizontally when not using the hi-res patch
  • Added a tweak to the animation sequence when interacting with scenery or using an item on an object
  • Added a tweak to use path length instead of tile distance to determine whether to walk or run to interact with objects
  • Added a new value to InstantWeaponEquip to skip weapon equip/unequip animations only when interacting with objects
  • Added object type validation to item_weight script function to prevent potential issues
  • Added a file size check for scripts to filter out clearly defective ones
  • Added support for nested array expressions (compile.exe in the modders pack is also updated)
  • Increased the maximum party member level from 6 to 10

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