Changelog:
- Fixed a bug introduced in 4.2.9 that caused
game_loadedscript function to always return 1 when called from normal scripts - Fixed a bug introduced in 4.4.4 that caused the information card for the hero appearance mod not to refresh properly
- Fixed a crash bug in AutoSearchSFX when an ACM file has a name longer than 12 characters
- Fixed an issue where sfall did not reset data properly after attempting to load a corrupted saved game
- Fixed the inconsistent behavior of the escaped percent sign
%insprintfandstring_formatscript functions - Fixed
show/hide_iface_tagscript functions to prevent unnecessary toggling of tags - Fixed
using_skillscript function returning garbage values when the arguments are not the player and Sneak skill - Added a fix for the engine not checking 'misc' type items when correcting data for items on maps
- Added a fix to prevent the windows of Tag! and Mutate! perks from reappearing when there are still unused perks
- Added a tweak to restore the player's sneak state when switching between maps
- Added options to item highlighting mod to separately set the outline colors for highlighted containers and corpses
- New hook script:
hs_buildsfxweapon