Changelog:
- Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
- Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
- Fixed a crash bug in
interface_art_drawscript function when drawing beyond window bounds - Fixed the missing hotkeys for additional elevators derived from the original elevator types
- Fixed and improved the syntax parsing in script compiler (
compile.exein the modders pack) - Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
- Improved the fix for saving/loading party member protos to include the car trunk
- Improved the performance of
draw_image,draw_image_scaled, andinterface_art_drawscript functions - Expanded
show/hide_iface_tagscript functions to work with the tag value 0 (sneak) - Changed the expanded world map interface to be compatible with older versions of the hi-res patch
- Changed the expanded action points bar to require fewer resources and be compatible with older versions of the hi-res patch
- Changed AIDrugUsePerfFix to be enabled by default
- Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
- Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
- Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
- Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
- Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
- Added an option to use the expanded barter/trade interface (4 item slots per table instead of 3)
- Added an option to use the expanded inventory/loot screens (8 vertical slots instead of 6)
- Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
- Added an option to set up a key to let you move items between inventory lists by simply clicking on them
- Added debug options to adjust the size and text font for the internal debug window
- Added an option for tweaking Cautious Nature perk to the perks ini file
- Added a new attribute type value to
get_window_attribute scriptfunction - Added
PAUSEWINflag to the game mode functions (when pausing the game usingCtrl+P) - Added 2 new arguments to
HOOK_ENCOUNTERhook script - Added a healing skills example script to the example mods in the modders pack
- New script functions:
signal_close_game,art_frame_data,set_worldmap_heal_time