Changelog:
- Fixed a bug introduced in 4.2.8 that broke the arguments of
HOOK_RESTTIMERhook script - Fixed a bug introduced in 4.3.1 that caused the game to display incorrect names for corpses in some cases
- Fixed a crash bug in FullItemDescInBarter when a weapon/ammo has no item description
- Fixed
create_object_sidscript function not setting the script index number upon object creation - Fixed the broken
read_stringscript function - Fixed the order of autoloaded .dat files on the FAT file system
- Changed the way disabled unsafe script functions work. Now they don't cause scripts to end abruptly
- Removed StackEmptyWeapons from
ddraw.ini. Now unloaded weapons will always stack regardless of their previous ammo type - Removed CreditsAtBottom from
ddraw.ini. Now sfall built-in credits are shown at the beginning when from the main menu and at the end during the ending - Added a fix for the player's traits not being displayed on the character screen in certain cases
- Added a fix for incorrect death endings being shown under certain conditions
- Added a tweak to the ammo information in the inventory for Glovz's damage formula and Haenlomal's YAAM
- Added a tweak to allow premade characters to have less than two traits
- Added a tweak to
INVENTORYMOVEhook for getting the amount of dropped money/caps - Added support for closing the game by pressing
Alt+F4