Changelog:
- Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
- Fixed a bug that could prevent loading files from the
art\<language>\directory - Fixed
REMOVEINVENOBJhook to match the values ofRMOBJ_*constants correctly - Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases
- Expanded
set_pipboy_availablescript function to match PipBoyAvailableAtGameStart option - Expanded
message_str_gamescript function to supporteditor.msgfile - Increased the default number of sound buffers available for sound effects from 4 to 8
- Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
- Removed MoreTiles from
ddraw.ini. Now the maximum number of tile FRMs is always 16383