Changelog:
- Fixed the Jet addiction not being removed when using the antidote in some cases
- Fixed the key repeat delay and rate when enabling the game speed tweak
- Fixed a possible crash at the end of the playback of alternative sound files
- Fixed a rounding error in Glovz's damage formula
- Fixed and improved NPC combat control mod and the behavior of SpeedInterfaceCounterAnims=3
- Improved the rendering performance of DX9 graphics modes
- Improved and tweaked the page control in ExtraSaveSlots
- Changed the way AutoQuickSave works. Now it sets the number of pages used for quick saving
- Changed SingleCore to set processor affinity to the second processor core if available
- Changed
HOOK_CANUSEWEAPONhook script to run for both the player and NPCs - Excluded the walking animation from the debug message about a missing critter art file for stationary critters
- Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
- Removed unnecessary check on action points when AI reloads a weapon (added in 4.3)
- Removed AffectPlayback option because it's not practical
- Added a fix for a crash when opening a file with name containing a
%character - Added a fix to prevent the main menu music from stopping when entering the load game screen
- Added a fix to display the palette color with index 255 correctly in DX9 mode when using the hi-res patch
- Added a fix for grave type containers in the open state not executing the
use_p_procprocedure - Added a tweak to update unarmed attacks after leveling up
- Added a tweak to keep the selected attack mode for unarmed attacks when closing the inventory or when the combat ends
- Added a tweak to display the actual damage values of unarmed attacks in the inventory
- Added an option to enable fade effects for background music when stopping and starting the playback
- Added an option to automatically search for new SFX sound files at game startup
- Added a config file to change the requirements and effects of unarmed attacks
- Added a config file to change some engine parameters for the game mechanics
- Added the ability to continuously play the music when moving to another map that uses the same music
- Added the ability to set custom names for unarmed attacks in the inventory to TranslationsINI
- Added support for using the newline control character
\nin the object description inpro_*.msgfiles - Added support for the new 'Healing Item' flag to item protos. Now AI will also use items with this flag for healing in combat
- Added support for the new 'Cannot Use' flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
- Added missing sounds to the buttons on the world map interface (similar to Fallout 1 behavior)
- Added 5
metarule3macros for controlling the save slot with scripts tosfall.hin the modders pack - New script functions:
set_scr_name,obj_is_openable - Updated NPC armor appearance mod in the modders pack to prevent NPCs from equipping unusable weapons
- Included Brazilian Portuguese and Polish translation (from Felipefpl and Jaiden)