Changelog:
- Fixed the critical hits from unaimed shots not matching the ones from aimed torso shots for some critter types
- Fixed the display issue in DX9 mode when returning to the game after using
Alt+Tabin dialogue - Fixed
obj_under_cursorscript function, which now returns 0 if the cursor is in movement mode - Improved compatibility with some older DX9 graphics cards
- Changed
intface_redrawscript function with one argument to be able to redraw the specified interface window - Changed
HOOK_DESCRIPTIONOBJhook script to run for all types of objects, not just the items - Changed the filename of the debug editor to
FalloutDebug.exe(in the modders pack) - Excluded SFX sounds from the search for alternative formats
- Removed the tweak that adds the city name in the description for empty save slots (added in 4.2.7)
- Added a fix to update the maximum HP stat of critters on the map when loaded for the first time
- Added a fix to the poison/radiation-related engine functions when taking control of an NPC
- Added a fix to AI weapon switching when not having enough AP to make an attack. Now AI will try to change attack mode before deciding to switch weapon
- Added a fix for the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
- Added a fix for the flags of non-door objects being set/unset when using
obj_close/openscript functions - Added a fix for the 'Leave' event procedure in
AddRegionProcfunction not being triggered when the cursor moves to a non-scripted window - Added support for ACM files at 44.1 kHz sample rate
- Added stereo support for SFX and speech ACM files at 44.1 kHz sample rate
- Added support for panning SFX sounds and reduced the volume for objects located on a different elevation of the map
- Added more options for tweaking some engine perks to the perks ini file
- Added options for tweaking tag skills to the skills ini file
- Added an option about the behavior of maximum HP calculation to the stats ini file
- Added 3 new attribute type values to
get_window_attributescript function - Added additional universal opcodes
sfall_func7andsfall_func8(compile.exeandint2ssl.exein the modders pack are also updated) - Added a new mode to NPC combat control mod that lets you use the command cursor to specify targets for party members to attack in combat
- Added an auto-close containers mod to the example mods in the modders pack
- Added
snd2acm_fix.exe(snd2acm with a fix wrapper) to the modders pack for writing the correct sample rate and channel info from WAV files to ACM format - New script function:
interface_overlay - New hook scripts:
hs_adjustpoison,hs_adjustrads,hs_rollcheck