Changelog:
- Fixed some scrolling bugs in WorldMapSlots option
- Fixed fade in/out of the screen in DX9 mode (partially)
- Fixed
get/set_critter_base/extra_statscript functions not accepting a pointer to the player - Fixed
set_dude_objscript function not accepting a null argument - Fixed a crash bug in
COMBATTURNhook when loading a game saved in combat mode while controlling other critters - Fixed a bug in NPC combat control mod that caused the last controlled critter to get player's combat xp
- Fixed the last procedure in a script being unable to be called through a variable containing its name as a string
- Fixed a bug introduced in 4.1.8 that caused the
DAM_KNOCKED_DOWNflag not to be reset for knocked out party members when leaving a map - Improved NPC combat control to keep the selected attack mode of the controlled critter
- Improved the functionality of the debug editor (in the modders pack)
- Improved the fix for 'NPC turns into a container' bug
- Changed DataLoadOrderPatch to be enabled by default
- Changed ItemCounterDefaultMax to not set the counter to maximum when in the barter screen
- Added a fix for the broken 'reserve movement' function
- Added a fix for the up/down button images on the world map interface
- Added a fix for the position of the destination marker for small/medium location circles when using the location list
- Added a fix for player's movement in combat being interrupted when trying to use objects with Bonus Move APs available
- Added a fix for the incorrect coordinates for small/medium location circles that the engine uses to highlight their sub-tiles
- Added a fix for visited tiles on the world map being darkened again when a location is added next to them
- Added a fix for Scout perk being taken into account when setting the visibility of locations with
mark_area_knownscript function - Added a fix for combat not ending automatically when there are no hostile critters
- Added a fix for critters/items on a map having duplicate object IDs
- Added a fix for knocked down critters not playing stand up animation when the combat ends
- Added a fix for dead NPCs reloading their weapons when the combat ends
- Added an option to use the expanded world map interface (requires hi-res patch v4.1.8)
- Added an option to allow setting a directory for the game to automatically search and load custom .dat files
- Added an option to expand the number of action points displayed on the interface bar (requires the hi-res patch v4.1.8)
- Added an option to change the base value of the duration of the knockout effect
- Added a check for the
DAM_KNOCKED_OUTflag towield_obj_critter/inven_unwieldscript functions - Added a new value to SkipOpeningMovies to also skip the splash screen
- Added a new 'combat ends normally' event to
HOOK_COMBATTURNhook script - Added a
sfall.datresource file, which contains the required files for various features - New script functions:
metarule_exist,add_extra_msg_file