Changelog:
- Fixed a crash bug introduced in 4.1.5 when using various inventory items while a books ini file is loaded
- Fixed the return value of
has_skillscript function for incorrect skill numbers - Fixed the negative skill points of a skill not being taken into account when calculating the skill level
- Fixed incorrect skill point cost for negative skill levels when using a skills ini file
- Fixed the screen not returning to the player when moving a controlled critter to another map elevation
- Fixed some functionality issues of fake perks
- Fixed the broken
get_perk_availablescript function - Fixed the lighting of controlled critters in NPC combat control mod
- Fixed the return FID in NPC armor appearance mod (in the modders pack)
- Expanded
get/inc_npc_levelscript functions to accept party member PIDs - Removed MultiPatches from
ddraw.ini. Now Fallout always loads multiple patch files at once - Added a fix for the reserved item FRM being displayed in the top-left corner when in the loot/barter screens
- Added a fix for the active effects of drugs not being saved properly
- Added a fix for NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo
- Added a fix for critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in
maps.txt - Added a fix for corpses being removed early after returning to the map
- Added a fix for the removal of party member's corpse. Now items in party member's inventory are not removed along with the corpse
- Added an option to change the timer for deleting corpses on a map after you leave
- Added an option to override the global variable number used to show the special death message of the Modoc toilet explosion
- Added a new [ExtraPatches] section to allow setting multiple custom paths for loading game data
- Added a config file to change some parameters for drugs and their addictions
- Added displaying the NPC's addictions on the character screen when controlled by the player
- Added the ability to add extra non-scripted perks to the perks ini file
- Added support for extra perks to
has_fake_perk/get_perk_availablescript functions - Added a new argument to
HOOK_REMOVEINVENOBJhook script - New script functions:
add_iface_tag,npc_engine_level_up,set_drugs_data - Updated NPC combat control mod to be able to automatically set the number for the notification box