Changelog:
- Updated NPC combat control mod to work with BoxBarCount and prevent Marcus and non-biped critters from equipping armor when controlled by the player
- Updated item highlighting mod to be disabled while in the loot screen
- Changed the debug editor to require sfall debugging mode
- Removed RemoveWindowRounding option because it doesn't affect anything
Original engine bug fixes and various features based on the work by Crafty:
- Added a fix for Heave Ho! perk increasing Strength stat above 10 when determining the maximum range of thrown weapons
- Added an option to display party member's current level/AC/addict flag on the combat control panel
- Added a new value to DebugMode to send debug output to both the screen and
debug.log - Added a new return value to
HOOK_KEYPRESShook script to override the pressed key
Various bug fixes and features based on the work by Mr.Stalin:
- Fixed DX9 mode not showing movie subtitles properly when not using the hi-res patch
- Fixed DisplayBonusDamage not being applied to Melee Damage stat on the character screen when BonusHtHDamageFix is enabled
- Improved the functionality of ExtraSaveSlots to add sound effect when clicking on the navigation buttons
- Improved the functionality of StartGDialogFix to fix a crash when calling
start_gdialogoutside thetalk_p_procprocedure for talking heads - Added a fix for the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen
- Added an option to change the limit of how many protos per type can be loaded into memory at once, and improved the functionality of
set_proto_datascript function to be able to automatically increase the limit when needed - Added an option to skip the 'Move Items' window when taking items from containers or corpses and not holding down ItemFastMoveKey
- Added an option to skip loading game settings from saved games
- Added an option to fix the bug of using First Aid/Doctor skills when using them on the player
- Added 4 new modes to
metarule2_explosionsfunction - New script functions:
item_make_explosive,dialog_obj - New hook scripts:
hs_useskillon,hs_onexplosion