Changelog:
Original engine bug fixes based on the work by Crafty:
- Added a fix for the encounter description being displayed in two lines instead of one
- Added a fix for the maximum text width of the player name in the inventory
- Added a fix for the 'mood' argument of
start_gdialogscript function being ignored for talking heads
Various bug fixes and features based on the work by Mr.Stalin:
- Fixed broken
get/reset_critical_tablescript functions - Improved the functionality of CritterInvSizeLimitMode and added party member's current/max inventory size info to the combat control panel
- Improved the functionality of AllowDShowSound: added volume control support and the ability to play alternative music files even if original ACM files are not present in the music folder, and fixed initialization crash bug when DX9 mode is disabled
- Added a fix for the underline position in the inventory display window when the item name is longer than one line
- Added a fix for AI being unable to use the picked up object immediately when there is a different object with the same ID
- Added an option to prevent the inventory/loot/automap interfaces from being placed on top of other script-created windows
- New script functions:
get_current_inven_size,create_win,get/set_can_rest_on_map