Changelog:
- Added an option to use Fallout's normal text font instead of DOS-like font on the world map
- Added an option to increase the maximum number of tile FRMs (from Crafty)
- Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod (in the modders pack)
Original engine bug fixes and various features based on the work by Mr.Stalin:
- Added a fix for a crash when the critter goes through a door with animation triggers
- Added a fix for critters killed in combat by scripting still being able to move in their combat turn if the
distanceparameter in their AI packages is set tostay_close/charge, or NPCsTryToSpendExtraAP is enabled - Added support for adding custom background FRM to the character screen of the hero appearance mod mod
- Added an option to display the range of the secondary attack mode in the inventory when you switch weapon modes in active item slots
- Added an option to set up a key to let you move/drop a whole stack of items at once without the 'Move Items' window
- Added an option to change the counter in the 'Move Items' window to start with maximum number
- Added a new mode to
metarule2_explosionsfunction - New script function:
set_iface_tag_text - New hook script:
hs_gamemodechange - Expanded
get_mouse_buttonsfunction to return a value for the middle mouse button - Improved the functionality of
hs_inventorymoveandhs_invenwield