github sfall-team/sfall v3.8.51
sfall 3.8.51

latest release: v4.5.1
3 hours ago

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Changelog:

  • Fixed a bug introduced in 3.8.40 that caused incorrect animation order during explosion attacks in certain cases
  • Fixed the player's kick attack not updating properly on game load when using an unarmed ini file
  • Fixed the visibility check in tile_is_visible script function
  • Fixed item highlighting mod being unable to highlight some containers on maps when CheckLOS=1 (in the modders pack)
  • Fixed the preprocessor in script compiler to handle deeply nested macros (compile.exe in the modders pack)
  • Improved the fix for finding a path to the central hex of a multihex object
  • Improved the critter object ID fix to avoid looping through the entire map twice
  • Improved the behavior of the tweak that stacks empty weapons regardless of their previous ammo type
  • Removed unnecessary tweaks from Fallout1Behavior option
  • Added a fix for a crash when examining a critter with a corrupted maximum HP stat
  • Added a fix for xp being reset to 0 when selecting Here and Now perk at the maximum player level
  • Added a fix for a visual glitch on the character creation screen when adjusting SPECIAL stats
  • Added a fix for missing sounds for the SPECIAL stat +/- buttons in the character creation screen
  • Added a fix for the cursor getting stuck in view scrolling mode upon entering an encounter
  • Added a few fixes for memory leaks during map transitions and on game load
  • Added a fix for a visual glitch on the inventory screen when examining items
  • Added a fix for a visual glitch on the character screen when cycling through information cards
  • Added a fix for the 'car outta gas' location being inaccessible when it is inside a town circle
  • Added a fix to prevent a potential crash when calling obj_can_see_obj on non-critter objects
  • Added a fix for missing lipsync when switching from a talking head without lipsync FRMs to one with them
  • Added a fix for the 'travel by car' state not being reset when entering a location via the Town/World button
  • Added a fix for a crash when clicking on empty space on the barter table after unloading multiple weapons
  • Added a fix to prevent the game from hanging in combat when AI calculates distance for its actions
  • Added a fix for missing combat xp and NPCs not reloading weapons when ending combat via elevation change with 0 AP left
  • Added a fix for the entire stack of flares being lit instead of just one when using the stack on scenery or a critter
  • Added a tweak to allow pressing the Esc key to cancel the elevator selection
  • Added a tweak to allow picking up outlined items behind scenery, walls, and misc objects
  • Added a tweak to skip encounter messages if the prefix text (number 2998 in worldmap.msg) is empty
  • Added a tweak to flush the art cache on game load to reduce heap warnings
  • Added an option to change the starting in-game time
  • Added options to set different outline colors for empty containers and corpses
  • Increased the maximum number of objects that can be outlined simultaneously from 100 to 500
  • Increased the default art cache size from 8 to 16. Values below 16 in fallout2.cfg will be ignored
  • Slightly increased the width of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
  • New script functions: opcode_exists, set_fo1_hit_chance, remove_wm_town_names, encounter_detection, set_reaction_thresholds

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