Changelog:
- Fixed a bug introduced in 3.8.40 that caused incorrect animation order during explosion attacks in certain cases
- Fixed the player's kick attack not updating properly on game load when using an unarmed ini file
- Fixed the visibility check in
tile_is_visiblescript function - Fixed item highlighting mod being unable to highlight some containers on maps when CheckLOS=1 (in the modders pack)
- Fixed the preprocessor in script compiler to handle deeply nested macros (
compile.exein the modders pack) - Improved the fix for finding a path to the central hex of a multihex object
- Improved the critter object ID fix to avoid looping through the entire map twice
- Improved the behavior of the tweak that stacks empty weapons regardless of their previous ammo type
- Removed unnecessary tweaks from Fallout1Behavior option
- Added a fix for a crash when examining a critter with a corrupted maximum HP stat
- Added a fix for xp being reset to 0 when selecting Here and Now perk at the maximum player level
- Added a fix for a visual glitch on the character creation screen when adjusting SPECIAL stats
- Added a fix for missing sounds for the SPECIAL stat +/- buttons in the character creation screen
- Added a fix for the cursor getting stuck in view scrolling mode upon entering an encounter
- Added a few fixes for memory leaks during map transitions and on game load
- Added a fix for a visual glitch on the inventory screen when examining items
- Added a fix for a visual glitch on the character screen when cycling through information cards
- Added a fix for the 'car outta gas' location being inaccessible when it is inside a town circle
- Added a fix to prevent a potential crash when calling
obj_can_see_objon non-critter objects - Added a fix for missing lipsync when switching from a talking head without lipsync FRMs to one with them
- Added a fix for the 'travel by car' state not being reset when entering a location via the Town/World button
- Added a fix for a crash when clicking on empty space on the barter table after unloading multiple weapons
- Added a fix to prevent the game from hanging in combat when AI calculates distance for its actions
- Added a fix for missing combat xp and NPCs not reloading weapons when ending combat via elevation change with 0 AP left
- Added a fix for the entire stack of flares being lit instead of just one when using the stack on scenery or a critter
- Added a tweak to allow pressing the
Esckey to cancel the elevator selection - Added a tweak to allow picking up outlined items behind scenery, walls, and misc objects
- Added a tweak to skip encounter messages if the prefix text (number 2998 in
worldmap.msg) is empty - Added a tweak to flush the art cache on game load to reduce heap warnings
- Added an option to change the starting in-game time
- Added options to set different outline colors for empty containers and corpses
- Increased the maximum number of objects that can be outlined simultaneously from 100 to 500
- Increased the default art cache size from 8 to 16. Values below 16 in
fallout2.cfgwill be ignored - Slightly increased the width of the ammo bar when ALTERNATE_AMMO_METRE=0 in
f2_res.ini - New script functions:
opcode_exists,set_fo1_hit_chance,remove_wm_town_names,encounter_detection,set_reaction_thresholds