Changelog:
- Fixed the default values for Movie1 - Movie17 options
- Fixed the playback of additional movies defined in Movie18 - Movie32 options
- Fixed OverrideMusicDir=2 not overriding the music path properly
- Fixed incorrect Melee Damage stat value being displayed when BonusHtHDamageFix=1 and DisplayBonusDamage=0
- Fixed
attack_complex scriptfunction not setting result flags correctly for the attacker and the target - Fixed and improved SFX and speech playback for alternative sound files
- Fixed and improved the behavior of nested timer events in global scripts
- Improved the functionality of AllowDShowMovies: added volume control support and a new value to force AVI videos to fit the screen width, and fixed movie subtitles not showing up
- Improved the behavior of
HOOK_KEYPRESShook script - Changed AttackComplexFix to make
attacker_resultsandtarget_resultsarguments work independently of each other - Changed ObjCanSeeObj_ShootThru_Fix to allow critters to see through other critters and added a check for the direction the source is facing
- Changed the behavior of replacing FRM aliases for critters. Now FRM files from their aliases are taken only if the critter doesn't have its own files
- Added a fix for
ANIM_charred_body/ANIM_charred_body_sfanimations not being available to most appearances - Added a fix to remove floating text messages on the map when moving to another map or elevation
- Added a fix for a visual glitch on the black edges of the map when the map borders for the hi-res patch are set smaller than the screen size
- Added a fix to prevent the execution of
critter_p_procand game events when playing movies - Added a fix to prevent crashes and loading maps when the death animation causes the player to cross an exit grid
- Added a fix to limit the maximum distance for the knockback animation to 20 hexes
- Added a tweak to allow setting custom colors from the game palette for object outlines
- Added a tweak to add the city name in the description for empty save slots
- Added an option to use Fallout's normal text font for death screen subtitles
- Added a debug option to force sfall to search for global scripts every time the game loads rather than only the first time
- Added a debug message about a corrupted proto file
- Added a function extension for vanilla
metarule3function and addedset_horrigan_daysandclear_keyboard_buffermacros to sfall.h in the modders pack - Added
DAM_PRESERVE_FLAGSflag toattack_complexscript function to keep the existing result flags when setting new flags - Updated the example global shader file in the modders pack
- Updated German and Russian translations