github sfall-team/sfall v3.8.21
sfall 3.8.21

latest releases: v4.5.1, v3.8.51, v4.5...
6 years ago

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Changelog:

  • Fixed a bug in save_array script function that could corrupt sfallgv.sav when saving a new array under the same key
  • Fixed a crash bug in PremadePaths when a name exceeds 11 characters
  • Fixed potential crashes in list_next/end script functions
  • Fixed move_obj_inven_to_obj/drop_obj script functions not removing the equipped armor properly for the player and party members
  • Fixed inven_unwield script function not updating the active item button on the interface bar for the player
  • Fixed art_change_fid_num script function not setting player's FID correctly when the hero appearance mod is enabled
  • Fixed critter_add/rm_trait script functions ignoring the 'amount' argument. Note: pass negative amount values to critter_rm_trait to remove all ranks of the perk (vanilla behavior)
  • Fixed the xp bonus set by set_swiftlearner_mod script function not being reset on game load
  • Fixed the player name while controlling other critters
  • Improved the display of the car fuel gauge on the world map interface
  • Improved the hero appearance mod to search for files in .dat files and folders simultaneously
  • Improved HOOK_INVENWIELD hook script to run for the player and NPCs when removing equipped items, and added a new argument to it
  • Expanded set_critter_stat script function to allow changing the base stats of STAT_unused and STAT_dmg_* for the player, and STAT_unused for other critters
  • Changed AllowUnsafeScripting to not require sfall debugging mode
  • Removed NPCStage6Fix and CorpseLineOfFireFix from ddraw.ini because there is little reason to turn them off
  • Added a fix to prevent the player from equipping a weapon when the current appearance has no animation for it
  • Added a fix to use 'English' as the fallback language directory for loading msg files
  • Added a fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
  • Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x (the original is 5x)
  • Added a new flag to MainMenuFontColour to only change the font color of the Fallout/sfall version text
  • Added an option to set the number of additional notification boxes to the interface
  • Added optional options to enable modification sections for perks and traits to the perks ini file
  • Added support for displaying AP cost up to 19 on the active item button on the interface bar. This requires an extended MVENUM.frm file (included in the modders pack) in the art\intrface\ directory
  • Added a check for valid objects to get/set_object_data script functions
  • Added a debug message about a missing critter art file to DebugMode
  • The number of simultaneously displayed notification boxes now depends on the game resolution
  • Backported script functions from 4.0/4.1: set_unjam_locks_time, set_iface_tag_text, add_iface_tag
  • New script functions: unwield_slot, add_trait, get_inven_ap_cost

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