Changelog:
- Fixed a bug in
save_arrayscript function that could corruptsfallgv.savwhen saving a new array under the same key - Fixed a crash bug in PremadePaths when a name exceeds 11 characters
- Fixed potential crashes in
list_next/endscript functions - Fixed
move_obj_inven_to_obj/drop_objscript functions not removing the equipped armor properly for the player and party members - Fixed
inven_unwieldscript function not updating the active item button on the interface bar for the player - Fixed
art_change_fid_numscript function not setting player's FID correctly when the hero appearance mod is enabled - Fixed
critter_add/rm_traitscript functions ignoring the 'amount' argument. Note: pass negative amount values tocritter_rm_traitto remove all ranks of the perk (vanilla behavior) - Fixed the xp bonus set by
set_swiftlearner_modscript function not being reset on game load - Fixed the player name while controlling other critters
- Improved the display of the car fuel gauge on the world map interface
- Improved the hero appearance mod to search for files in .dat files and folders simultaneously
- Improved
HOOK_INVENWIELDhook script to run for the player and NPCs when removing equipped items, and added a new argument to it - Expanded
set_critter_statscript function to allow changing the base stats ofSTAT_unusedandSTAT_dmg_*for the player, andSTAT_unusedfor other critters - Changed AllowUnsafeScripting to not require sfall debugging mode
- Removed NPCStage6Fix and CorpseLineOfFireFix from
ddraw.inibecause there is little reason to turn them off - Added a fix to prevent the player from equipping a weapon when the current appearance has no animation for it
- Added a fix to use 'English' as the fallback language directory for loading msg files
- Added a fix for party member's equipped weapon being placed in the incorrect item slot after leveling up
- Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x (the original is 5x)
- Added a new flag to MainMenuFontColour to only change the font color of the Fallout/sfall version text
- Added an option to set the number of additional notification boxes to the interface
- Added optional options to enable modification sections for perks and traits to the perks ini file
- Added support for displaying AP cost up to 19 on the active item button on the interface bar. This requires an extended
MVENUM.frmfile (included in the modders pack) in theart\intrface\directory - Added a check for valid objects to
get/set_object_datascript functions - Added a debug message about a missing critter art file to DebugMode
- The number of simultaneously displayed notification boxes now depends on the game resolution
- Backported script functions from 4.0/4.1:
set_unjam_locks_time,set_iface_tag_text,add_iface_tag - New script functions:
unwield_slot,add_trait,get_inven_ap_cost