Changelog:
- Backported
HEROWINandDIALOGVIEW(when reviewing the current conversation) game mode flags from 4.1 - Fixed
create_message_windowscript function to prevent it from creating multiple message windows - Fixed
obj_art_fidscript function returning incorrect player's FID when the hero appearance mod is enabled - Fixed a crash bug in
message_str_gamescript function when passing a negative fileId value - Fixed MainMenuFontColour not changing the font color of the copyright text on the main menu
- Fixed some arguments in
BARTERPRICEhook when trading with a party member - Fixed a crash bug introduced in 3.8.18 when calling
game_time_advancein themap_exit_p_procprocedure with active explosives on the map - Fixed some of sfall features that depend on the hi-res patch not working properly in some cases
- Fixed a bug introduced in 3.8.18 that broke the AllowLargeTiles option
- Changed the
DAM_BACKWASHflag to be set for the attacker before calculating combat damage when taking self-damage from explosions - Changed CorpseLineOfFireFix to be enabled by default
- Removed the dependency of Body_Torso from Body_Uncalled hit modifier, and re-added BodyHit_Torso to
ddraw.ini. Now you can useset_bodypart_hit_modifierscript function to set them individually - Replaced the 'Take All' hotkey mod with an extended UI hotkeys mod in the modders pack
- Added a fix to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
- Added a fix for items on the ground being obscured by a pool of blood after the corpse is removed
- Added a fix for player's position if the entrance tile is blocked when entering a map
- Added a fix for the player stuck at 'climbing' frame after ladder climbing animation
- Added an option to change the path and filename of the critical table file
- Added an option to change the font color of the button text on the main menu
- Added an option to change some of Fallout 2 engine functions to Fallout 1 behavior
- Added support for the new 'Energy Weapon' flag to weapon protos. This flag forces the weapon to use Energy Weapons skill regardless of its damage type
- Added options for tweaking some engine perks to the perks ini file
- Added a new flag to
force_encounter_with_flagsscript function - Added
COUNTERWINflag to the game mode functions (when moving multiple items or setting a timer) - Added a new argument to
HOOK_BARTERPRICEhook script - Added a compute damage example script to the modders pack
- Slightly increased the width of the car fuel gauge on the world map interface
- New script function:
register_hook_proc_spec