Changelog:
Various bug fixes and features based on the work by Mr.Stalin:
- Fixed a crash bug when using sorting functions on an associative array
- Improved the functionality of ElevatorsFile to allow changing the FRM images of the elevator panel and creating new elevator types
- Expanded
resize_arrayfunction to support sorting associative arrays by keys or values - Expanded
create/temp_arrayfunctions to allow creating a new 'lookup' type of associative array - Changed
INVENTORYMOVEhook to be called before displaying the 'Move Items' window for dragging and dropping ammo on weapons - Added a fix to prevent sfall from trying to load global scripts with an extension that exceeds three characters (e.g. gl_test.int123)
- Added a fix to the following script functions to ensure they set the correct object:
set_critter_burst_disable,set_critter_pickpocket_mod,set_critter_skill_mod,set_critter_hit_chance_mod,set_*_knockback - Added an option to change the distance at which the player will switch to walking when trying to use objects or pick up items