Changelog:
- Improved NPC combat control and fixed various issues with it
- Fixed bugs in
set*_stat_minscript functions that set max values instead of min - Unified the style of global/hook script log entries
- Added new universal opcodes sfall_funcX that allow adding new script functions without changing script compiler and decompiler
- Added new script functions:
spatial_radius,critter_inven_obj2,intface_redraw,intface_hide,intface_show,intface_is_hidden,exec_map_update_scripts
Original engine bug fixes and various features based on the work by Crafty:
- sfall can now load global/hook scripts from .dat files
- Improved the 'print to file' fix and added the ability to use long filenames in .dat files
- Improved the functionality of ProcessorIdle