Changes
- Replacement music (#6): An active replacement continues when the game switches to an unsupplied variation of the same song. Supplied variations still take priority. Unreadable tracks fall back safely, and non-looping tracks play to the end before restoring normal game audio.
- Widescreen (#7): The sides no longer repeat the circular tilemap. They show background tiles already seen while scrolling. Unseen areas and menus keep black sides, and the original viewport remains intact.
- Graphics export (#8): Choose HD Pack & Mods → Dump Graphics to PNG. A numbered capture contains all currently loaded tile graphics, palettes, both tilemaps, a native frame, and a manifest explaining dimensions and HD pack naming. Capture multiple scenes to collect their graphics.
- Build cleanup: Windows builds from a clean checkout without an embedded ROM or local SDL import libraries. Packaging runs the regression tests before writing the Windows archive.
Downloads
- Windows x64: Extract the Windows ZIP and run
Resident_Evil_Gaiden__USA_.exe. - Android ARM64: Install the standalone APK, or extract the same APK from the Android ZIP.
- Checksums:
SHA256SUMS.txtlists SHA-256 digests for the three downloads.
Bring your own Resident Evil Gaiden (USA) ROM. The downloads contain no ROM or dumped original graphics.
The Android build supports 16 KB memory pages. The APK was installed in place and reached ROM Setup on a 16 KB emulator.