Resident Evil Gaiden Recompiled v0.4.0
A major gameplay and quality-of-life update introducing a configurable Dash / Sprint system, dedicated Android touch sprint controls, and a completely overhauled and verified Cheats Engine.
Downloads
| Platform | Package | Instructions |
|---|---|---|
| Windows (x64) | Resident_Evil_Gaiden_Recomp_v0.4.0_Windows.zip
| Extract zip, place your legally dumped Resident Evil Gaiden (USA).gbc next to the .exe, and run!
|
| Android (ARM64) | Resident_Evil_Gaiden_Recomp_v0.4.0_Android.apk
| Sideload and install the APK on any 64-bit Android device. |
| Android Package | Resident_Evil_Gaiden_Recomp_v0.4.0_Android.zip
| Archive containing the APK, full documentation, and license. |
ROM Notice: No copyrighted ROM files or commercial assets are included. You must supply your own legally dumped Game Boy Color ROM named
Resident Evil Gaiden (USA).gbc.
What's New in v0.4.0
🏃 Configurable Overworld Dash / Sprint System
- Fixes Sluggish Exploration: Resident Evil Gaiden is famous for its slow walking speed. You can now sprint across the ocean liner Starlight at up to 2.5x speed.
- Context-Sensitive B-Button Dash (Enabled by default): Holding Game Boy
B(KeyboardX/K, GamepadA/Cross) while moving sprints without opening the inventory. TappingBwhile stationary opens the inventory screen as normal. - Dedicated Dash Actions:
- Keyboard: Hold
Left ShiftorRight Shift. - Controller / Gamepad: Hold
R1(Right Shoulder) orL1(Left Shoulder). - Android Touch Screen: Dedicated on-screen
>>sprint button in Electric Blue positioned comfortably above theBbutton.
- Keyboard: Hold
- New Gameplay Settings Tab:
- Open the in-game settings menu (
F10or GamepadL3) and select the new Gameplay tab. - Modes:
0 = Disabled (1x Walk Only),1 = Hold Button to Run (Default),2 = Always Run (Whenever Moving). - Speed Slider: Fine-tune sprint speed from 125% to 250% (Default: 200% / 2x speed) with a 1-click Reset button.
- B-Button Toggle: Easily enable or disable the B-button sprint behavior.
- Open the in-game settings menu (
- Combat & Menu Safety: Dashing automatically pauses during battle (detected via battle engine ROM Banks 13 & 14) and menus/inventory (
gb_state_is_ui_screen), preserving 100% original combat meter timing, hit detection, and CD audio pitch.
⚔️ Fully Verified Cheats Engine
- Fixed Built-in Cheats Not Working: Previous versions referenced dummy memory addresses. All built-in cheats have been re-anchored to the real, hardware-verified memory map from the Game Boy Color disassembly:
- Infinite Health: Sets full health for Barry (
100 HP), Leon (100 HP), and Lucia (120 HP), while continuously clearing poison status and poison counters. - Infinite Ammo: Grants max ammo (99) across all 5 weapon ammo pools (Handgun, Shotgun, Grenade Launcher, Assault Rifle, Rocket Launcher).
- Unlock All Weapons: Sets inventory bitmasks to unlock every weapon in the game.
- Infinite Items: Max First Aid Sprays, Green & Red Herbs, and Kevlar Armor.
- Freeze Combat Reticle / Always Perfect Hit: Centers and locks combat reticle to target, overrides hit check outcome
$CBD3to 0, and guarantees critical hits. - One-Hit Kill in Battle: Comprehensive damage calculation hooks across all enemy classes (
loc_0d_49c2,loc_0d_5f8e) and the central attack dispatcher (pc_44e3), plus active RAM health clamping. Instantly defeats any enemy type—including standard zombies, female zombies, mutated creatures, and the Tyrant.
- Infinite Health: Sets full health for Barry (
- Banked GameShark Codes: Added full support for Game Boy Color banked GameShark codes (
9Bxxxxxxformat) with whitespace and hyphen auto-sanitization.
📱 Android Touch Controls & Improvements
- Added a dedicated virtual
>>sprint button to the Android touch overlay. - Complete asset pack path resolution in external app storage (
/sdcard/Android/data/com.capcom.regaiden/files/).
Full Changelog
See CHANGELOG.md for full commit history and technical details.