github seleuco/MAME4droid-Current v.136.4
MAME4droid 2026(0.288) 1.36.4

latest release: v.136.5...
2 days ago

New in 1.36.4:

Replaced the vector CPU-generated geometric glow with a pure GPU optical post-processing pipeline (Dual-Filter Kawase 13-taps/9-taps via FBOs). This shift in vector rendering unlocks the true potential of the HDR engine. By physically scattering raw light energy rather than faking it with geometry.


Core Update:

  • Updated to MAME 0.288 (For a full list of changes, visit the official MAME website).

Major GLES Graphics Overhaul:

Major overhaul of the MAME4droid GLES graphics pipeline, introducing a significantly improved rendering architecture for both raster and vector games.

  1. Advanced Vector CRT Simulation:

    • Complete rewrite of the vector rendering engine to replicate the physical and optical properties of classic arcade CRT monitors.
    • Physically-inspired electron beam simulation with enhanced optical bloom and light diffusion effects.
    • Improved phosphor persistence, realistic color blending, and accurate crosstalk behavior.
    • Dynamic beam intensity and handling of extreme light sources and overbright vectors.
    • Enhanced scene brightness management with camera-like exposure adaptation.
    • Razor-sharp vector lines preserving the characteristic intense neon glow of original displays.
    • Realistic CRT-style appearance for games such as Asteroids, Tempest, Battlezone, and Star Wars.
  2. True HDR Display Support

    • Added True HDR display support for compatible devices, unlocking peak panel brightness and wide color gamut.
    • Dedicated FP16 HDR rendering path for vector games.
    • SDR-to-HDR highlight expansion (Inverse Tone Mapping) for classic raster games and artworks.
    • Optimized HDR rendering path with safe and automatic fallback to SDR on unsupported hardware.
    • Improved dynamic range reproduction while preserving original image details.

Comprehensive Input System Overhaul:

  • Complete review and rebuild of the input subsystem for lower latency and improved reliability across a wider range of devices.
  • Reduced input processing overhead, improving overall responsiveness and fixing several legacy bugs.
  • Added true analog support for the right joystick (previously limited to digital key emulation).
  • Improved controller auto-detection, correcting faulty internal hardware mappings and axis configurations.
  • Increased reliability for generic gamepads and controllers in multiplayer configurations.
  • Enhanced the controller mapping user interface.
  • Fixed controller disconnection notifications and related handling issues.

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