XeSS-FG 在 RTX 50(Blackwell)上的性能修复(为 26 个内核单独编 .bw 镜像,赛博朋克 2077 3440×1440 的 RTX 5070 上 4X 每真实帧 6.54 → 4.68 ms、2X 2.43 → 1.69 ms)、抖动运动矢量支持(DLSSG.MvecJittered=1,3X / 4X 不再以 unsupported_input 结束)、4K 优化(自研 MV splat CUDA 内核 + 散射缓冲前缀清理,每真实帧再快 3.0–5.6 %、输出逐位不变)、新增单文件 INI 配置器 dlssg_sm86ini_Configurator.html、[XeSSFG] UseHudless=Auto 改为与 0 相同(整幅画面含 UI 一起插值)。从 0.4.1 升级:文件结构没变,直接用新包覆盖 version.dll、dlssg_sm86.ini 和整个 dlssg_sm86\ 目录即可。 附件是完整包(含超分文件),说明见 README。
XeSS-FG performance fix on RTX 50 (Blackwell) (dedicated .bw images for 26 kernels; Cyberpunk 2077 at 3440×1440 on RTX 5070: 4X 6.54 → 4.68 ms per real frame, 2X 2.43 → 1.69 ms), jittered motion vector support (DLSSG.MvecJittered=1; 3X / 4X no longer terminate with unsupported_input), 4K optimization (own MV splat CUDA kernel + scatter-buffer prefix clearing; another 3.0–5.6 % faster per real frame with bit-identical output), a new single-file INI configurator dlssg_sm86ini_Configurator.html, and [XeSSFG] UseHudless=Auto now behaving like 0 (whole image including UI interpolated). Upgrading from 0.4.1: the layout is unchanged - copy the new version.dll, dlssg_sm86.ini and the whole dlssg_sm86\ directory over the old ones. The attachment is the complete package (with the super-resolution files); see the README.