github sdli1995/dlssg_for_sm86 0.3.3

6 hours ago

RTX 20 / 30:显卡架构改写提前到游戏启动并改报 RTX 50,Streamline 2.8 游戏(如《最终幻想 7 重生》)不再在启动时卸掉帧生成插件(#509 / #528);Optimized=1 不再跳过重复的真实帧拷贝(0.3.2 闪烁报告 #532)。
RTX 20 / 30: the GPU-architecture rewrite is armed at game start and reports RTX 50, so Streamline 2.8 games (e.g. Final Fantasy VII Rebirth) keep the frame-generation plugin (#509 / #528); Optimized=1 no longer skips the repeated real-frame copy (0.3.2 flicker report #532).

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