github scummvm/scummvm v2.5.1
2.5.1

latest releases: v2.8.1, v2.8.0, desc/2.8.1pre...
2 years ago

2.5.1 "Californium" (2022-01-02)

General:

  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.

AGOS:

  • Fixed old Waxworks AdLib music regression.

AGS:

  • Detection list updates.

Grim:

  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.

Kyra:

  • Fixed graphical glitch in Legend of Kyrandia 3.

SAGA:

  • Fixed digitized music not looping in Inherit the Earth.

SCUMM:

  • Improved support for the high-resolution text in the 16-color Macintosh
    versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.

Sherlock:

  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most
    recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
    Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the
    bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
    refusing to talk to you.
  • Fixed various user interface glitches in both games.

Stark:

  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.

TwinE:

  • Numerous bugfixes and stability improvements.

Xeen:

  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.

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