Changelog
- Disabled euphoria classes as they do not currently work on the latest patch
- Added key code range check
- Added
Audio
class - Added
UISprite
class - Added shadow and outline options for
UIText
class - Added
World.Weather
getter - Added
Ped.IsFalling
,Ped.IsJumping
,Ped.IsClimbing
,Ped.IsVaulting
,Ped.IsDiving
,Ped.IsFleeing
,Ped.IsInCombatAgainst()
,Ped.IsHeadtracking()
,Ped.IsJumpingOutOfVehicle
,Ped.IsCuffed
,Ped.DropsWeaponsOnDeath
setter,Ped.GetVehiclesIsTryingtoEnter()
,Ped.GetMeleeTarget()
, ... - Added
Ped.Clone()
method - Added
Vehicle.IsDamaged
,Vehicle.ClassType
- Added
Entity.IsTouching()
- Added
Player.DisableFiringThisFrame()
- Added additional
Task.EnterVehicle()
overloads - Added
Weapon.Tint
- Added
GameplayCamera.Zoom
- Added
Game.GenerateHash()
,Game.GetControlNormal()
- Fixed
Entity.Health
- Fixed
Ped.MaxHealth
- Fixed
Entity.HasGravity
- Updated native, weapon and vehicle hash enums