CustomHeadset v1.2.0
Change log
- Custom shader filters (I personally turn off anti aliasing in game and then use the FXAA CAS filter)
- Available filters: FXAA-CAS, FXAA, CAS, LumaSharpen, nearest neighbor
- Dream Air lighthouse support with an improved distortion profile
- Dream Air eye tracking
- Dream Air subpixel sampling and lens tint color correction
- Fixed corners of the distortion profiles
- New FOV scaling and unclamping for greater FOV (disabling clamping can light up more of the display in the corners without distortion)
- Color tint on all native headsets with the custom shader
- Allow high res compositor screenshots with the standard screenshot binding
- Toggalable parallel projection
- Linux building support, although neither headset works due to outside problems
- Headset tabs rearrange based on the current headset
- Improved warnings in the GUI
- Distortion and About page are redesigned
- GUI improvements
https://github.com/sboys3/CustomHeadsetOpenVR
Changes since beta.0:
- Improved the performance of the filters
- Fixed corners of the distortion profiles
- Fix subpixel offsets for both headsets
- Add option to disable FOV clamping
- Dream Air subpixel sampling
- Dream Air lens tint color correction
- Dream Air eye tracking
- GUI improvements
- Updated translations