github santojon/ShelvesHub v0.2.0
ShelvesHub v0.2.0

latest releases: v0.6.0-beta.2, v0.6.0-beta.1, v0.5.1-beta.1...
one month ago
  • Runs on Intel Macs now, not just Apple Silicon. The macOS download is a
    universal build, so ShelvesHub launches natively on any Mac.
  • Optional boot animation. Turn it on to play a short Deck Shelves startup
    animation when the Steam gamepad UI launches — it uses Steam's own startup-movie
    feature. A Deck-native 1280×800 cut and a 1080p desktop cut ship, and the right
    one is used for your device; the animation is placed under every startup-movie
    name Steam might use so it takes effect whatever your device. Toggling it shows a
    Restart to apply button (the movie is replayed when Steam restarts). Off by default.
  • Shelves stay in the gamepad UI (experimental desktop toggle). On macOS and
    Windows the host now hosts your shelves only while Steam's gamepad / Big Picture
    UI is on screen, not in the plain desktop client where they don't belong. A new
    experimental toggle lets you opt back into the desktop client if you want it.
  • Automatic black-screen recovery. If the Steam interface ever collapses, the
    host now runs a recovery step made for your system — restarting the Steam Deck's
    Gaming Mode session, or bringing Steam back into Big Picture on macOS and Windows.
  • Sturdier settings across versions. Running different ShelvesHub versions on
    your machines no longer risks losing a setting the older one didn't know about.
  • The site now shows release notes and the full feature list in Portuguese too,
    switching live with the existing language toggle — automatically falling back
    to English for anything not translated yet. The README, changelog and every
    guide page also now have a Brazilian-Portuguese version, linked from each
    English page.
  • Runs on Linux ARM64 (aarch64) now. There are native ARM64 downloads for
    SteamOS and Linux, and the installer picks the right one for your device
    automatically — the x86_64 downloads are unchanged. Self-update also stays on
    your architecture, so an ARM64 machine never pulls an x86_64 build by mistake.
    (Steam Frame support is still being validated on real hardware.)

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