A small fix release on top of 0.4.0: everything from 0.4.0 is included.
Fixes
- Blue or white weapons and heads on NVIDIA (#44). With Graphics > Renderer > Automatic (emulated on PC), NVIDIA cards went through the ROV render target path, which drew some held weapons and character heads blue, red or white (seen on an RTX 3070 Ti and an RTX 4070 Ti). At 16:9, Automatic on NVIDIA now uses host render targets, like AMD. Ultrawide and 16:10 keep ROV, because only that path has room for the wider picture. The log says
RTPATH ... render target path set to 'rtv'. To pick the path yourself, setrender_target_path_d3d12 = "rov"or"rtv"ingow2.toml. The first start after updating compiles shaders again, so expect a few short hitches. - Texture packs and Vulkan (#46). Texture packs and mod textures only load with Direct3D 12. The Graphics API help in PC Options now says so, and the log warns when a pack is active with Vulkan. Keep Graphics API on Automatic (Direct3D 12) for HD textures.
Install / update
Download gow2-recomp-0.4.1-win64.zip. To update, copy the contents of the gow2-recomp-0.4.1-win64 folder from the zip into your game folder. Your gow2.toml and saves are kept. Everyone in a co-op session should run the same release.
Android: no new APK in this release; the latest APK is in v0.3.18.
Still looking for testers: HDR10 and F12 (#47), frame generation (#48), mods and stacked texture packs (#49).
SHA-256 (zip): 8908DA64E605B3FD0709202FD79673AFDDE0D65F30E31F0A4ADB5A61E2A38C3E