What's new
- Button prompts follow the device you used last, live (#25). Press a key or move the mouse and the prompts show keycaps of your bindings; touch an Xbox controller and they show the game's Xbox buttons; touch a DualShock 4 or DualSense and they show PlayStation buttons (PS4: Share/Options, PS5: Create/Options). PlayStation controllers are now detected through SDL; before, only XInput pads switched the prompts. Controls → Button prompts: Automatic (last device used) / Keyboard keys / Xbox buttons / PlayStation buttons.
- Rebuild your keycap pack to get the PlayStation buttons: double-click
Build keycap pack.cmdnext togow2.exe(the game plays itself for about two minutes, don't press keys while it runs). A pack from an older release keeps working and shows Xbox buttons for a PlayStation controller. - The buttons the game draws from its button font (PRESS START, the gameplay prompts) change at once; a menu already on screen shows its new labels the next time it opens.
- The idea, the design and the SDK change come from @Flippage's Gears of War 3 recompilation. Thank you! The PlayStation pictures are Kenney's Input Prompts (CC0).
- Rebuild your keycap pack to get the PlayStation buttons: double-click
- Graphics → Game quality: the automatic choice of every row now reads Auto (retail on PC), since retail is already the highest choice each row offers (#23).
- The keyboard prompts in gameplay from 0.3.4 are confirmed in game (#21, thanks @TruePCgamer).
- Android: nothing new besides the version; the prompt switching is Windows only for now.
Downloads
gow2-recomp-0.3.5-win64.zip: Windows 10/11 x64. Bring your own game files (see QUICKSTART.txt).gow2-recomp-0.3.5-android-arm64.apk: Android 10+ arm64, experimental.
Both files were scanned with Microsoft Defender before upload. Windows 11 "Bad Image ... 0xc0e90002" is Smart App Control blocking the unsigned DLLs (see the README). Every player in a System Link or co-op session should run the same release.