github santiquiroz/gears-of-war-2-pc-port v0.3.2

latest release: v0.3.3
4 hours ago

What's new

  • Renderer choice for every GPU. Graphics → Renderer: Automatic (default, picks the faster path measured for your GPU: native on AMD and Android, emulated elsewhere), Native or Emulated (EDRAM). Any GPU can now use either; NVIDIA and Intel players who want to try the native path can pick it. Applies on the next start.
  • Android: about 7 % less GPU work per frame. Guest memory uploads now copy whole 256 KB blocks at once (gpu_upload_whole_blocks, on by default on Android), so draws stop breaking the GPU's render passes for their own small copies: 55 render passes a frame become 26 on a Galaxy S25 Ultra. PC is unchanged.
  • Windows 11 "Bad Image ... 0xc0e90002" is Smart App Control blocking the release's unsigned DLLs, not a broken download. The README explains the trade-off of turning it off; signing the releases is being looked into.
  • New GPU diagnostics for Android (vulkan_android_pass_timing): GPU time per render pass and what ends each pass. Off by default.

About "native rendering"

The Native renderer in this release is the hybrid introduced in 0.3.0: the console's GPU commands are still interpreted, but render targets and resolves run directly on your GPU instead of through emulated EDRAM. The full native renderer, which draws straight from the game's Direct3D calls, is in development: the state it needs has been verified to match the emulated GPU on every draw (design and results), and it will ship when it draws the whole game.

Downloads

  • gow2-recomp-0.3.2-win64.zip: Windows 10/11 x64. Bring your own game files (see QUICKSTART.txt).
  • gow2-recomp-0.3.2-android-arm64.apk: Android 10+ arm64, experimental.

Every player in a System Link or co-op session should run the same release.

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