github santiquiroz/gears-of-war-2-pc-port v0.3.16

one hour ago

What's new

  • Skip cinematics, and see how. The host could always skip a cinematic with Back on a controller (Tab on the keyboard), but the game never said so. Now a note in the corner shows the button while a cinematic plays: for the first 6 seconds, and for 4 seconds after any button press. On a client the note says that only the host can skip. To turn it off: System → Show how to skip cinematics (Windows).
  • The PC Options menu is easier to use.
    • W/A/S/D move like the arrow keys, as in the game. The keyboard footer lists them.
    • Quit game is always at the top right, whether you use the keyboard, a controller, the mouse or touch. Quit with Ctrl+Q, by holding View (Back) for 0.7 s, or with a click. The game asks first, with Cancel selected, and saves your changes before it quits.
  • Co-op with 3+ players: nobody falls forever. If Marcus or Dom falls out of the level and keeps dropping, they are moved next to the nearest player after 3 seconds. A player on a lower floor stays where they are. A player 3+ is never sent next to someone who is falling.
  • Co-op with 3+ players: no more spawning inside another player. At a chapter start the game could drop a player 3+ right on top of Marcus or Dom. They are now pulled apart at once, even during the opening cinematic. This is what made Dom fall out of the level in our online session.
  • Co-op with 3+ players: catching up with the convoy. A player 3+ who falls behind fast, for example outside the trucks when they drive off, is moved next to the group in about 2 seconds instead of 8.

Tested

  • Host tests: all pass. They include new checks for each co-op rule, the quit confirmation, holding View, and when the cinematic note shows.
  • The Windows build runs these changes. We have not played them online yet: our next session will.

Known issues

  • Missing characters and flickering weapons on an RTX 3070 Ti. In our online session on 0.3.14, with Emulated (EDRAM) at 21:9, some characters were not drawn. Their weapons floated in cinematics, and weapons flickered blue or red. It is not fixed in this release and we have not reproduced it on our AMD card yet. If you see it, please open an issue with a screenshot or a short clip, the chapter and your gow2.log.
  • White textures now and then on an RTX 3070 Ti with Emulated (EDRAM) the first time a chapter runs, while the shader cache is still empty.
  • Death after being knocked down (issue #38): still needs a gow2.log from a run where it happens.
  • Vulkan on Radeon Vega (issue #34): after quitting to the main menu, the menu text can turn invisible.
  • Every player in a System Link or co-op session must run the same release.

Downloads

  • gow2-recomp-0.3.16-win64.zip: Windows 10/11 x64. Bring your own game files: your .iso or an extracted folder (see QUICKSTART.txt).
  • gow2-recomp-0.3.16-android-arm64.apk: Android 10+ arm64, experimental.

Both files were scanned with Microsoft Defender before upload. Windows 11 "Bad Image ... 0xc0e90002" is Smart App Control blocking the unsigned DLLs (see the README).

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