v0.3.1 — Native renderer on by default on Android
Changes
- Android: the native renderer is now on by default. On a Galaxy S25 Ultra, in the Act 1 chapter 2 hospital with the frame rate unlocked, it ran at 46 and 44 fps against 39 and 41 fps for the emulated path in two alternated runs from a cool start (about 12 % faster), with fewer slow frames and the same picture. To go back to the emulated path, add
gow2_native_renderer = "off"togow2.toml. If your phone shows a broken picture with it, please open an issue with the log (Launch options > Share last log) and your GPU and driver version. - PC: no change from 0.3.0 (the native renderer stays on for AMD, off for NVIDIA and Intel until measured).
Everything else is as in v0.3.0: native renderer on AMD, split-screen co-op, Versus and Horde over System Link, 8- and 10-player co-op (experimental). Every player needs 0.3.x for System Link.
Downloads
gow2-recomp-0.3.1-win64.zip: Windows 10/11 x64, DirectX 12. No game files: you need your own copy of Gears of War 2.gow2-recomp-0.3.1-android-arm64.apk: experimental Android build (arm64, Android 10+, Vulkan).