github samuelgr/Xidi v5.0.0
Xidi v5.0.0

21 days ago

New features and improvements in this release:

  • Xidi now supports plugins, starting with physical controller backend plugins. The required header files are included in the binary archive and also available via the source code tree.
    • This is in response to several pull requests, all proposing to do things like switch from Xidi's built-in implementation of XInput to something else.
    • For now, physical controller backend plugins are the only type supported, but that could change in the future.
  • Using the HookModule form of Xidi is now recommended because it eliminates the need to know what API a game uses.
    • As of this release, the HookModule form can auto-detect if a game uses WinMM, DInput, or DInput8. The wrapper files (dinput.dll, dinput8.dll, winmm.dll) are no longer needed.
    • However, the traditional wrappers remain available and can be used instead of the HookModule form if needed.
  • A mouse speed modifier element mapper has been added (#101).
  • Various other code organization and compatibility improvements have been included.

Other changes:

  • Common code has been extracted into a main binary, either "Xidi.32.dll" or "Xidi.64.dll" depending on whether the application is 32-bit or 64-bit.
    • When using Xidi, the main binary is necessary as an additional file.
    • Check the updated Getting Started guide for all of the details.

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