A huge refactor
Docs comin' in shortly
- Added ability to edit taterzen behaviour
- DisguiseLib is now the only way to edit Taterzen types
- why? to avoid duplicate code, since DisguiseLib was actually created from taterzen types
- Ability to edit equipment drops
- Ability to edit which skin layers should be shown (defaults to all)
- Taterzens are now hidden in the tablist