Added
- Footer
- Jewellers
- Cleanliness descriptions to ships
- Quick editing for racial demographics
- Racial demographic sliders now update instantly
- More racial demographics descriptions
- Castle-specific requests for assistance
- Capacity for factional policing
- Multiple of the same building can now be generated on launch
- Building owners' professions are no longer hardcoded (expect to see goldsmiths and other specialised versions of professions now)
- Added test for ga() so adblockers don't make the generator complain (there are no ads, just Google Analytics tracking, just FYI!)
- New syntax extension to the workflow
Changed
- Guards are now a faction.
- Forced one column for town edit page.
- Money lenders and predatory debtors will only spawn if there's the population for them. If not, then a criminal will be selected instead.
- Definitions of extremely sexist societies
- Fixed tables getting cut in half in two-column layouts.
- Fixed castle ruler looking for array printing everything
- Fixed town square encounters not rendering properly nine times out of ten.
- Fixed races not changing properly.
- Fixed creating magic armour not working
- Fixed renaming towns not applying to buildings and factions that feature the name
- Fixed local build script for Windows
- Updated dependencies
Removed
- Rumour WIP from the toolbox since it was a mess of spaghetti code
- Removed large title in the sticky header