What's Changed
Largely incremental update to fix some issues in different areas and make things a bit more consistent. The most notable are changes to ShipKitModule, which has been altered a bit to fix an issue with parsing newer ship kits and changes to make MaterialState work like all the other state models.
Change log
- Added new variants
MandalayandCobraMkVtoShipTypeenum. - Added missing variant
SurfaceStationtoStationTypeenum. LogStatenow tracks the latest loadout and touchdown.- Renamed
ItemTypetoItemCategory. - Changed the variants of
ItemCategoryto better match the game's categories. - Changed
MaterialStateto work in line with the other state models. LogFilenow differentiates between errors when creating either a blocking or asynchronous reader.- Made
votesinPowerplayEventoptional to support Powerplay 2.0. - Made
systeminShipyardSellEventoptional after new test files. - Fixed incorrect ship names in
ShipType - Fixed async
LogDirReadernot settingis_livecorrectly. - Fixed missing match for 'unknownorganiccircuitry'.
- Fixed missing match for '$modularcargobaydoorfdl_name;'
- Fixed issue where new ship kits, most notably the new ship kits for the Mandalay, could not be parsed by @iH8c0ff33.
ShipKitModulenow has new fieldpiecereplacing the oldkit_nrfield.
New Contributors
- @iH8c0ff33 made their first contribution in #113
Full Changelog: 0.6.3...0.7.0