What's Changed
This update largely focusses on stability: adding missing variants and models and overal making it a lot less likely for there to be parse errors due to missing data. State also again got some love with some changes to how input for exobiology predictions is constructed which should make it easier to use in more scenarios and state overal just tracks a bit more stuff.
Change log
- Added base species exploration values.
- Added more remaining matches for species color variants except the ones tracked in #68
- Added missing 'PlanetAnomaly' planet signal type.
- Added
BBlueWhiteSuperGiantandGWhiteSuperGiantstar classes. - Added
Engineerenum which is now used in some log models. - Added ids to some models. This is still an on-going effort which is tracked in #69
- Added
grade_storage_limitmethod toMaterialGrademodel. - Added the remaining module blueprints.
- Added remaining commodities and fixed some incorrect matches.
- Added more variants to the
Superpowermodel. - Added
Lawlessvariant to theSystemSecuritymodel. - Special cases have been added for some
ShipModulegrades which should now correctly reflect the in-game grades. - Expanded what is tracked by state and made some changes.
- Changed how exobiology input is constructed.
StarClassandStarLuminositynow implement theDisplaytrait.DistanceLShas been split intoLocalDistanceandGalacticDistance.Gravitymodel has been moved to thegalaxymodule.CommitCrimeEventTypehas been renamed toCrimeand moved to thecivilizationmodule.- Renamed
FactionHappiness::ContenttoFactionHappiness::Discontentto align with the in-game texts. - Make some small changes to help with interoperability with other tools.
Full Changelog: 0.4.0...0.5.0