- Added: A new mini-mod that replaces the default premade characters and changes their starting equipment accordingly.
- Added: New "Tougher Humans" setting that will increase humanoid hitpoints to make the mid-game more challenging.
- Added: New "alternative Khan armor styles" setting. This will fix (or restore, however one looks at it) the original visuals of the female Khan critters.
- Added: New Shock Spear item (using Fallout Sonora graphics) and added it to the Gun Runners arsenal (currently only available if "weapon upgrades" have been enabled).
- Added: Reverted trait text to the original Fo1 (US) version.
- Added: Uncensored Addict, Chem Reliant, and Chem resistant skilldex images.
- Fixed: "Steal the urn" PipBoy entry will be crossed out if the quest is active and Neal dies.
- Fixed: Flying Saucer dome had the wrong description (Fo2 air vent text).
- Fixed: Fo2Tweaks trunk size option might fuck with the motorcycle trunk visuals.
- Fixed: It wasn't possible to bust Iguana Bob after taking down Decker, because the Sheriff's dialog would change to a floating text. Now it will turn into a regular dialog if the player knows about Bob.
- Fixed: It wasn't possible to transfer items via the stealing skill for the Mr. Handy party member.
- Fixed: Missing string in the Eyebot companion dialog.
- Fixed: Original main menu panel only had 5 and not 6 slots.
- Fixed: The Combat Shotgun (Ext. Mag) was set as 1-handed weapon.
- Fixed: The optional Shady Sands merchant and his bodyguard had no armor values set.
- Fixed: The student fight training at the Brotherhood would only ever play once on first map enter. Map change or loading a savegame would break it. Vanilla Fo1 bug.
- Fixed: Wrong First Aid-skill formula in the skill description.
- Tweaked: Added mother deathclaw quest fail-safe to cross out the PipBoy entry after completion.
- Tweaked: Dealing with Billy in the Hub now gives a few experience points.
- Tweaked: Metal Pole is a usable weapon now.
- Tweaked: Streamlined PipBoy entry code for the Hub Merchant and Jain quests.
- Tweaked: Strong dehydration effect now has a longer duration to wear off.
- Tweaked: Super Cattle Prod price increased to 1.100 caps.
